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Having trouble initiating adepts in Skyforge? Well, you've come to the right place.

Skyforge – How to Initiate Adepts

Having trouble initiating adepts in Skyforge? Well, you've come to the right place.
This article is over 7 years old and may contain outdated information

In Skyforge, you might have seen the tooltip “Awaiting Initiation” when managing your adepts. It can be unclear what exactly the game wants you to do thanks to the fact that initiating adepts is not actually a real command within the game.

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If you are seeing this message, then it means you already currently have the maximum number of adepts: 8. In order to “initiate” new ones, you must rid yourself of the old ones. Hit the “X” next to “Send on a Journey” to start this process.

To decide which adepts to keep and which ones to get rid of you will first want to look at your adept’s rarity. In order of least to most rare: white/grey (Official twitter says grey; wiki says white), green, blue, purple.

In general, you want to keep rarer units and exchange the more common units. In fact, you can do this to all the new adepts available at the Hall of Greatness every day. When you exchange an adept, they will become a missionary for you. Each rarity grants a number of followers.

  1. White/Grey = 3
  2. Green = 5
  3. Blue = 320
  4. Purple = 580

Once you have some rare adepts you can focus on finding the particular rare adepts that you actually want (beggars can’t be choosers after all).


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ThatGamersAsylum
Graduated from Full-Sail with a BS in Game Design (Speaking of BS, how about that student loan debt, eh?).