Having a complete Street Fighter 6 moves list at your fingertips can keep you in the fight and from pausing your game. That’s why we’ve made this SF6 moves list for the game’s initial 18 fighters in alphabetical order, ranging from Blanka and Manon to Lily and Zangief. Below, you’ll find the character inputs for both Classic Controls and Monder Controls, as well as special moves, unique attacks, Super Arts, and more.
All Street Fighter 6 Moves for Every Character Below, I provide the notation keys for the SF6 moves character lists below, as well as go over some general information about cancels, Drive Gauge, Common Moves, and more. Click here to jump straight down to the Character Table of Contents .
SF6 Moves Notation Keys Classic Controls F=Forward B=Back D=Down U=Up N=Neutral DF=Down/Forward DB=Down/Back UB=Up/Back UF=Up/Forward
LP=Light Punch MP=Medium Punch HP=Heavy Punch LK=Light Kick MK=Medium Kick HK=Heavy Kick LP/MP/HP=Light Punch, Medium Punch, Hard Punch LK/MK/HK=Light Kick, Medium Kick, Hard Kick 2x P=Any 2 Punch Buttons 2x K=Any 2 Kick Buttons
DP=Dragon Punch RDP=Reverse Dragon Punch QCF=Quarter Circle Forward QCB=Quarter Circle Back HCF=Half Circle Forward HCB=Half Circle Back 360=Left joystick in full 360 circle CHB=Charge Back CHF=Charge Forward CHD=Charge Down -> = Press in quick succession (chain)
Modern Controls F=Forward B=Back D=Down U=Up N=Neutral DF=Down/Forward DB=Down/Back UB=Up/Back UF=Up/Forward L=Light Attack M=Medium Attack H=Heavy Attack L/M/H = Light, Medium, or Hard Attack SP=Special Auto=Assist (R2/RT) -> = Press in quick succession (chain) DI=L1/LB DP=R1/RB
Before we get into the Street Fighter 6 moves lists in earnest, it’s worth going over a few things briefly in case you need a refresher or are new to the series.
Canceling It’s possible to chain Light, Medium, and Heavy attacks together into combos by hitting command inputs in quick succession, canceling each into the other. Likewise, it’s possible to cancel into SF6 Special Moves like Ken’s Shoryuken, as well as Drive Impacts, Drive Rushes, and Super Arts.
Since you’ll need to learn the different timings for these, I suggest spending some time with your characters in Training Mode and going through the various tutorials. Since I’m terrible at my timing, I played through the many Combo Trials under Practice in Fighting Ground to brush up.
Move Strength Certain attacks have different strengths or are able to cover different distances based on the input you use. For example, a special move that uses Light Punch (LP) will be less powerful than one that uses Heavy Punch (HP).
SF6 Overdrive Arts and Drive Gauge Some Street Fighter 6 moves have an additional, more powerful version called an Overdrive Art (OA). Overdrive Arts use the Drive Gauge (DG), which is new to Street Fighter 6 but operates in a similar fashion to EX moves in previous installments. Using an Overdrive Art is different than using an attack with different strengths.
To perform an OA, perform a special move while also pressing two punch or kick buttons. If you’ve done it correctly, your character will turn gold momentarily. All Overdrive Arts use 2 bars of the Drive Gauge. There are some additional moves that require you first use an Overdrive Art. These nested moves within an Overdrive Art use 1 bar of the DG.
Related : The SF6 Drive System Explained in Detail
Common Moves and Assisted Combos All Common Moves and Assisted Copmbos with Modern Controls also use the Drive Gauge to varying degrees. For example, a Drive Reversal uses 2 bars of the DG, while a Drive Parry uses continuous DG. Further, Assisted Combos will also use part of the Super Arts meter.
Common Moves are universal to all Street Fighter 6 character command lists. Moves will have slightly different names based on the fighter, but the inputs don’t vary from character to character. Below, I’ve listed out the general category names for Common Moves, their controls, how much DG they require, and other notes.
Move Name Classic Controls Modern Controls DG Notes Drive Impact HP+HK DI 1DG Drive Reversal F+HP+HK F+DI 2DG When blocking or successful Drive Parry Drive Parry MP+MK DP Continuous DG Hold button to extend move’s duration Parry Drive Rush F->F F->F 0.5DG During Drive Parry Cancel Drive Rush F->F F->F 3DG While connecting with a special-cancelable move
Throws Likewise, all throws have the same inputs for all characters, even if those commands are under different names in each of the Street Fighter 6 moves lists. All throws can only be activated near the opponent.
Move Name Classic Controls Modern Controls Forward Throw N or F+LP+LK N or F+L+M Backward Throw B+LP+LK B+L+M
Street Fighter 6 Character Super Arts Finally, there are Super Arts (SA). These are, of course, the most powerful moves and combo chains in the game. Each character move list includes three Super Arts, each of them requiring the same amount of Super Art Gauge (SAG) to pull off — no matter the fighter or move name.
The first SA requires 1 SAG bar The second SA requires 2 SAG bars The third SA requires 3 SAG bars Some SF6 character command lists below have more than three Super Arts, with some that are available only while jumping, for example. Most of these fall into the 2 SAG bar range.
All SF6 Moves: Character Commands, and Inputs Use the links below to jump to a specific SF6 character move list.
Blanka Moves Image via Capcom Special Moves Move Name Classic Controls Modern Controls Notes Electric Thunder QCB+LP/MP/HP N+SP Hold to extend duration Rolling Attack CHB+F+LP/MP/HP CHB+SP Vertical Rolling Attack CHD+u_LK/MK/HK CHD+SP Backstep Rolling Attack HCB+LK/MK/HK F+SP Aerial Rolling Attack CHB+LP/MP/HP CHB+SP During jump Wild Hunt QCF+LK/MK/HK Near opponent Blanka-chan Bomb D -> D+LP/MP/HP Rolling Cannon When performing a rolling-type special, press any direction+LP/MP/HP Rollin-type special, any direction+L/M/H During Lightning Beast
Super Arts Move Name Classic Controls Modern Controls Notes Shout of Earth QCF+QCF+LP/MP/HP N or F+SP+H Lightning Beast QCB+QCB+LP/MP/HP B+SP+H Ground Shave Cannonball QCF+QCF+LK/MK/HK D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Rock Crusher F+MP Double Knee Bombs F+MK F+M Wild Edge B+MK B+M Wild Nail F+HP F+H Amazon River Run DF+HP DF+H Coward Crouch D+2x P D+M+H Wild Lift LP/MP/HP L During Coward Crouch Raid Jump LK/MK/HK M or H During Coward Crouch Surprise Forward Hop F+3x K F+3x L/M/H Surprise Back Hop B+3x K B+3x L/M/H
Assisted Combos Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H -> H
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Cammy Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Spiral Arrow QCF+LK/MK/HK N+SP Only HK can be held Cannon Spike DP+LK/MK/HK F+SP Only HK can be held Quick Spin Knuckle QCB+LP/MP/HP B+SP Cannon Strike QCB+LK/MK/HK SP During forward jump Hooligan Combination QCF+LP/MP/HP D+SP Only HP can be held Razor’s Edge Slicer No input No input During Hooligan Combination Cannon Strike (2) LK/MK/HK L/M/H During Hooligan Combination Reverse Edge D+LK/MK/HK D+L/M/H During Hooligan Combination Fatal Leg Twister LP+LK F+L/M/H During Hooligan Combination When close to standing opponent Silent Step LP/MP/HP B+L/M/H During Hooligan Combination
Super Arts Move Name Classic Controls Modern Controls Notes Spin Drive Smasher QCF+QCF+LK/MK/HK N or F+SP+H Killer Bee Spin QCB+QCB+LK/MK/HK B+SP+H Aerial Killer Bee Spin QCB+QCB+LK/MK/HK SP+H During forward jump Delta Red Assault QCF+QCF+LP/MP/HP D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Lift Uppercut B+MP B+M Delayed Ripper F+HK F+H Assault Blade B+HK B+H Ground Sweep DF+HK DF+H Lift Combination B+MP -> HK B+M -> M Swing Combination HP -> HK
Assisted Combos Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H
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Chun-Li Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Kikoken CHB+F+LP/MP/HP CHB+SP Hundred Lightning Kicks QCF+LK/MK/HK N+SP Lightning Kick Barrage 2x K SP After OD Hundred Lightning Kicks Aerial Hundred Lightning Kicks QCF+LK/MK/HK SP During neutral or forward jump Spinning Bird Kick CHD+U+LK/MK/HK Hazanshu QCB+LK/MK/HK D+SP Tensho Kicks D -> D+LK/MK/HK F+SP
Super Arts Move Name Classic Controls Modern Controls Notes Kikosho QCF+QCF+LP/MP/HP N or F+SP+H Aerial Kikosho QCF+QCF+LP/MP/HP SP+H During jump Hoyoku-sen QCF+QCF+LK/MK/HK B+SP+H Soten Ranka QCB+QCB+LK/MK/HK D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Swift Thrust B or F+MP B or F+M Hakkei B+HP B+H Water Lotus Fist DF+HP Yokusen Kick F+HK F+H Gen Assassin Kick DF+HK DF+H Falling Crane DF+HK Yoso Kick D+MK D+M During a jump, can be performed up to three times Wall Jump UF UF During a jump; must be near a wall Soaring Eagle Punches HP -> HP During a jump Serenity Stream QCB+LP/MP/HP QCB+L/M/H Orchid Palm LP During Serenity Stream Snake Bite MP During Serenity Stream Lotus Fist HP During Serenity Stream Forward Strike LK L During Serenity Stream Senpu Kick MK M During Serenity Stream Tenku Kick HK H During Serenity Stream
Assisted Combos Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+M -> M -> M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H-> H
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Dhalsim Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Yoga Fire QCF+LP/MP/HP N+SP Yoga Arch QCF+LK/MKHK F+SP Yoga Flame HCB+LP/MP/HP B+SP Yoga Blast HCB+LK/MK/HK D+SP Yoga Comet HCB+LP/MP/HP SP During a jump Yoga Float D or DF+2x K Aerial Yoga Float D+2x K During a jump Yoga Teleport B or F + 3x P or 3X K Aerial Yoga Teleport B or F + 3x P or 3X K B or F+SP During a jump
Super Arts Move Name Classic Controls Modern Controls Notes Yoga Inferno QCF+QCF+LP/MP/HP N or F+SP+H Yoga Sunburst QCB+QCB+Lk/MK/HK B+SP+H Hold button to change effect Merciless Yoga QCF+QCF+LP/MP/HP D+SP+H More powerful when at 25% vitality
Unique Attacks Move Name Classic Controls Modern Controls Notes Yoga Uppercut B+MP B+M Yoga Lance B+HP B+H Nirvana Punch DB+H DB+H Agile Kick DB+LP DB+L Divine Kick B+MK Thrust Kick DB+MP DB+M Long Sliding Kick DF+HK DF+H Yoga Mountain B+HK Karma Kick DB+HK Yoga Mummy D+LP During jump Drill Kick D+LK/MK/HK D+L/M/H During Jump
Assisted Combos Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+M -> M -> MAssisted Combo 3: Auto+H -> H -> H
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Dee Jay Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Air Slasher CHB+F+LP/MP/HP CHB+SP Jackknife Maximum CHD+U+LK/MK/HK CHD+SP Roll Through Feint QCF+LK Quick Rolling Sobat QCF+MK F+SP Double Rolling Sobat QCF+HK Machine Gun Uppercut QCB+LP/MP/HP Jus Cool QCB+LK/MK/HK N+SP Funky Slicer LK L During Just Cool Waning Moon MK M During Just Cool Maximum Strike HK H During Just Cool Juggling Dash F+LP/MP/HP F+SP During Just Cool Juggling Sway B+LP/MP/HP SP During Juggling Dash
Super Arts Move Name Classic Controls Modern Controls Notes The Greatest Sobat QCF+QCF+LK/MK/HK N or F+SP+H Lowkey Sunrise Festival QCF+QCF+LP->LP->MP->HP->LK->MK->HK B+SP+H+SP Mash final SP Marvelous Sunrise Festival QCF+QCF+MP->LP->MP->HP->LK->MK->HK Headliner Sunrise Festival QCF+QCF+HP->LP->MP->HP->LK->MK->HK Climactic Strike HP After Marvelous or Headliner Encore Beat HK After Marvelous or Headliner Weekend Pleasure QCB+QCB+LP/MP/HP D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Knee Shot D+LK D+L During forward jump Sunrise Heel F+MK F+M Face Breaker B+HK B+H Sliding Heel Kick DF+HK DF+H Threebeat Combo LP -> MK -> MK L -> L -> L Deejay Special MP -> HP -> HK M -> H -> H Funky Dance MP -> MP -> HP M -> M -> M Funky Dance Feint MP -> MP -> B+HP M -> M -> B+M Party in the Air MP -> HP During jump Speedy Maracas D->D+2x P DD+M+H Hold to extend duration
Assisted Combos Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H -> H
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E. Honda Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Hundred Hand Slap QCB+LP/MP/HP N+SP Effect changes in Sumo Spirit Sumo Headbutt CHD+F+LP/MP/HP B+SP Sumo Smash CHD+U+LK/MK/HK Oicho Throw HCB+LK/MK/HK D+SP Near opponent Sumo Dash QCF+LK/MK/HK F+SP Teppo Triple Step LP/MP/HP -> LP/MP/HP L/MP -> L/M/P During Sumo Dash Taiho Cannon Lift D+LP/MP/HP D+L/M/P During Sumo Dash Neko Damashi D -> D+LP/MP/HP Sumo Spirit D ->D+LK/MK/HK
Super Arts Move Name Classic Controls Modern Controls Notes Show of Force QCF+QCF+LP/MP/HP N or F+SP+H Ultimate Killer Head Ram CHB+F+B+F+LK/MK/HK CHB+SP+H The Final Bout QCB+QCB+LP/MP/HP D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Harai Kick F+HK F+H Dohyo Sweep DF+HK DF+H Power Stomp DF+HK Flying Sumo Press D+MK D+M During forward jump Double Slaps LP -> MP L -> L Toko Shizume MP -> DF+HK M -> DF+M
Assisted Combos Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H -> H
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Guile Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Sonic Boom CHB+F+LP/MP/HP CHB+SP or CHB+F+SP Press F+ATK together to change effect Somersault Kick CHD+U+LK/MK/HK CHD+SP or CHD+U+SP Press U+ATK together to change effect Sonic Blade QCB+LP/MP/HP N+SP Sonic Cross F+LP/MP/HP N+SP During Sonic Blade Press F+ATK together to change the effect Sonic Break 2x P During Solid Puncher Sonic Break (2) LP/MP/HP During Solid Puncher + During Sonic Boom or Break
Super Arts Move Name Classic Controls Modern Controls Notes Sonic Hurricane CHB+F+B+F+LP/MP/HP CHB+SP+H Solid Puncher QCB+QCB+LP/MP/HP N or F+SP+H Crossfire Somersault CHB+F+B+F+LK/MK/HK CHD+SP+H More powerful when at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Full Bullet Magnum F+MP Burning Straight B+HP B+H Spinning Back Knuckle F+HP F+H Knee Bazooka B+LK B+L Dragon Sweep DF+HK DF+H Rolling Sobat B or F+MK B or F +M Reverse Spin Kick F+HK Guile High Kick DF+HK Recoil Cannon MP -> B+HP Double Shot D+MP -> D+MP Drake Fang D+MK -> D+MK D+M -> D+M Phantom Cutter D+HK -> DF+HK DF+H -> DF+H
Assisted Combos Assisted Combo 1: Auto+L -> L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H
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Jamie Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes The Devil Inside D+D+LP/MP/HP Hold to extend Freeflow Strikes QCF+LP/MP/HP -> F+LP/MP/HP x2 N+SP+SP+SP New effect at Drink Lv.4 Free Flow Kicks QCF+LP/MP/HP -> F+LK/MK/HK x2 N+SP -> B+SP x2 Swagger Step QCB+LP/MP/HP Arrow Kick DP+LK/MK/HK F+SP Luminous Dive Kick QCB+LK/MK/HK SP Drink Lv.1 or higher Forward Jump Bakkai QCF+LK/MK/HK D+SP Drink Lv.2 or higher Tenshin HCB+LK/MK/HK B+SP Drink Lv.3 or higher Near opponent Swagger Hermit Punch QCB+LP/MP/HP -> F+LP/MP/HP Drink Lv.4 or higher
Super Arts Move Name Classic Controls Modern Controls Notes Breakin’ QCF+QCF+LK/MK/HK N or F+SP+H Hold D to change effect The Devil’s Song QCB+QCB+LP/MP/HP B+SP+H Getsuga Saiho QCF+QCF+LP/MP/HP D+SP+H More powerful at 25% vitality or below
Unique Attacks Move Name Classic Controls Modern Controls Notes Tensei Kick D+2x K D+M+H Shikai Kick DF+HK DF+H Phantom Sway D+HK -> HK -> LP/MP/HP DF+H -> H -> H Falling Star Kick F+MK F+M Hermit’s Elbow B+HP B+H Senei Kick F+HK F+H Bitter Strikes LP -> LK -> MP L -> L -> L Drink Lv.1 or higher Full Moon Kick F+MK -> MK -> LP/MP/HP F+M -> M -> M Drink Lv.2 or higher Intoxicated Assault B+HP -> HP -> HK B+H -> H -> H Drink Lv.3 or higher Ransui Haze F+HK -> B+HK -> LP/MP/HP F+H -> B+H -> L/M/H Drink Lv.4 or higher Last button changes effect
Assisted Combos Assisted Combo 1 : Auto+L -> L -> L -> L -> LAssisted Combo 2 : Auto + M -> M -> M -> M -> M -> MAssisted Combo 3: Auto + H -> H -> H
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JP Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Triglav D->D+LP/MP-HP D+SP Stribog QCF+LP/MP/HP N+SP Departure QCB+LP/MP/HP Departure: Window QCB+LP or MP While Departure is active Departure: Shadow QCB+HP While Departure is active Amnesia D->D+LK/MK/HK F+SP Torbalan QCF+LK/MK/HK Hold button to feint Embrace QCB+LK/MK/HK B+SP
Super Arts Move Name Classic Controls Modern Controls Notes Chornobog QCF+QCF+LP/MP/HP N or F+SP+H Lovushka QCB+QCB+LP/MP/HP B+SP+H Interdiction QCF+QCF+LK/MK/HK D+SP+H More powerful when vitality is 25% or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Guillotinna F+MK F+M Malice DF+HP DF+H Bylina F+HK F+H Grom Strelka B+MP -> MP B+M -> M Zilant HK -> HP H -> H Zilant Mid HK -> HP -> HP H -> H -> H Zilant Low HK -> HP -> HK H -> H -.> B+H
Assisted Combos Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> M -> M -> MAssisted Combo 3: Auto+H -> H-> H -> H
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Juri Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Fuhajin QCB+LK/MK/HK B+SP Saihasho QCF+LK N+SP LK to activate Can be followed by Ankensatsu or Go Ohsatsu when Fuha is stocked Ankensatsu QCF+MK D+SP MK to activate Can be followed by Saihasho or Go Ohsatsu when Fuha is stocked Go Ohsatsu QCF+HK HK to activate Can be followed by Saihasho or Akensatsu when Fuha is stocked Tensenrin DP+LP/MP/HP F+SP Shiku-sen QCB+LK/MK/HK SP During forward jump Shiren-sen LK/MK/HK SP After Shinku-sen
Super Arts Move Name Classic Controls Modern Controls Notes Sakkai Fuhazan QCF+QCF+LK/MK/HK N or F+SP+H Hold button with Fuha stocked to change effect Feng Shui Engine QCB+QCB+LP/MP/HP B+SP+H Hold button to dash Kaisen Dankai Raku QCB+QCB+LK/MK/HK D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Kyosesho F+MP Slash Kick DF+HK DF+H Senkai Kick F+MK F+M Renko Kicks F+HP F+H Korenzan B+HK B+H Death Crest MP -> B+HP -> HP M -> B+M -> M
Assisted Combos Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H -> H
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Ken Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Hadoken QCF+LP/MP/HP N+SP Shoryuken DP+LP/MP/HP F+SP Tatsumaki Senpu-kyaku QCB+LK/MK/HK D+SP (in Quick Dash) Effect changes with Quick Dash Aerial Tatsumaki Senpu-kyaku QCB+LK/MK/HK SP During forward jump Dragonslash Kick DP+LK/MK/HK B+SP Effect changes with Quick Dash Jinrai Kick QCF+LK/MK/HK D+SP Kazekama Shin Kick F+LK B+SP During Jinrai Kick Gorai Axe Kick F+MK D+SP During Jinrai Kick Senka Snap Kick F+HK N or F +SP During Jinrai Kick Kasai Thrust Kick F+LK/MK/HK SP During OD Kazekama Shin Kick, Gorai Axe Kick, or Senka Snap Kick
Super Arts Move Name Classic Controls Modern Controls Notes Dragonlash Flame QCB+QCB+LK/MK/HK N or F+SP Shippu Jinrai-kyaku QCF+QCF+LK/MK/HK B+SP+H Shinryu Reppa QCF+QCF+LP/MP/HP D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Quick Dash 2x K M+H Emergency Stop LK L During Quick Dash Thunder Kick MK M During Quick Dash Forward Step Kick HK H During Quick Dash Low Spinning Sweep DF+HK DF+H Chin Buster MP -> HP Triple Flash Kicks MK -> MK -> HK M -> M -> M
Assisted Combos Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> M ->MAssisted Combo 3: Auto+H -> H -> H -> H -> H
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Kimberly Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Bushin Senpukyaku QCB+LK/MK/HK SP Aerial Bushin Senpukyaku QCB+LK/MK/HK SP Forward jump Sprint QCF+LK/MK/HK F+SP Emergency Stop LP/MP/HP B+L/M/H During Sprint Torso Cleaver LK N+L/M/H During Sprint Shadow Slide MK D+L/M/H During Sprint Neck Hunter HK F+L/M/H During Sprint Arc Step Auto activates near opponent Auto activates near opponent During Sprint Bushin Izuna Otoshi LP/MP/HP L/M/H During Arc Step Bushin Hojin Kick LK/MK/HK D+L/M/H During Arc Step Vagabond Edge QCF+LP/MP/HP N+SP Hidden Variable QCB+LP/MP/HP D+SP Genius at Play D->D+LP/MP/HP Shuriken Bomb D->D+LP/MP/HP 1+ Bomb stock Shuriken Bomb Spread D->D+2x P 2+ Bomb stock Nue Twister QCF+LP/MP/HP F+SP During jump Near opponent
Super Arts Move Name Classic Controls Modern Controls Notes Bushin Beats QCF+QCF+LK/MK/HK N or F+SP+H Bushin Thunderous Beats QCF+QCF+LK/MK/HK N or F+SP+H 1+ Bomb stock Bushin Scramble QCB+QCB+LP/MP/HP B+SP+H Soaring Bushin Scramble QCB+QCB+LP/MP/HP SP+H During forward jump Bushin Ninjastar Cypher QCF+QCF+LP/MP/HP D+SP+H More powerful at 25% vitality or below
Unique Attacks Move Name Classic Controls Modern Controls Notes Water Slicer Slide DF+MK DF+M Windmill Kick B+HK B+H Hisen Kick F+HK F+H Step Up UB or U or UF UB or U or UF After Hisen Kick Water Kick DF+HK DF+H Elbow Drop D+MP D+M At peak of forward jump Bushin Tiger Fangs MP -> HP M -> M Bushin Prism Strikes LP -> MP -> HP -> HK L -> L -> L -> L Bushin Hellchain LP -> MP -> D+HP -> HK L -> L -> D + L -> L Bushin Hellchain Throw LP -> MP -> D+HP -> D+HK L -> L -> D+L -> D+L
Assisted Combos Assisted Combo 1: Auto + L -> L -> LAssisted Combo 2: Auto + M -> M -> M -> M -> MAssisted Combo 3: Auto + H -> H -> H -> H -> H -> H
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Lily Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Condor Wind QCB+LP/MP/HP B+SP Hold button to change effect Condor Spire QCF+LK/MK/HK D+SP Effect changes when Windclad Tomahawk Buster DP+LP/MP/HP F+SP Effect changes when Windclad Condor Dive 2x P SP During neutral or forward jump Effect changes when Windclad OD Condor Dive 3x P Auto+SP During neutral or forward jump or OD Tomahawk Buster Effect changes when Windclad Mexican Typhoon 360+LP/MP/HP N+SP When near opponent
Super Arts Move Name Classic Controls Modern Controls Notes Breezing Hawk QCF+QCF+LP/MP/HP N or F+SP+H Thunderbird QCF+QCF+LK/MK/HK B+SP+H Changes when Windclad Soaring Thunderbird QCF+QCF+LK/MK/HK SP+H During jump Changes when Windclad Raging Typhoon QCB+QCB+LP/MP/HP D+SP+H When near opponent More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Ridge Thrust DF+HP Squall Kick DF+HK DF+H Horn Breaker B+HP B+H Great Spin D+HP D+H During jump Double Arrow MP -> MP M -> M During Jump Desert Storm F+HP -> HP -> HP F+H -> H ->H
Assisted Combos Assisted Combo 1: Auot+L -> L -> LAssisted Combo 2: Auto+M -> M -> MAssisted Combo 3: Auto+H -> H -> H
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Luke Moves Image via Capcom Special Moves Move Name Classic Controls Modern Controls Notes Sandblast QCF+LP/MP/HP N+SP Classic: short/medium/long range Fatal Sho t2x P SP After OD Sand Blast Flash Knuckle QCB+LP/MP/HP B+SP Hold to change effect short/medium/long range DDT 2x P SP After OD Flash Knuckle Aerial Flash Knuckle QCB+LP/MP/HP SP Hold to change effect During vertical/forward jump short/medium/long range Avenger QCF+LK/MK/HK D+SP No Chaser LP/MP/HP L/M/P During Avenger Impaler LK/MK/HK D+L/M/P During Avenger Rising Uppercut DP+LP/MP/HP F+SP Slam Dunk 2x P SP After OD Rising Uppercut
Super Arts Move Name Classic Controls Modern Controls Notes Vulcan Blast QCF+QCF+LP/MP/HP N or F+SP+H Eraser QCB+QCB+LP/MP/HP B+SP+H Pale Rider QCF+QCF+LK/MK/HK D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Rawhide F+MP F+M Suppressor B+HP B+H Trench Breaker DF+HK DF+H Outlaw Kick B+HK Double Impact F+HP -> HP F+H -> H Triple Impact LP -> MP -> HP L -> L -> L Nose Breaker D+MK -> D+HP D+M -> D+M Snapback Combo MP -> MP -> MP -> MP M -> M -> M -> M
Assisted Combos Assisted Combo 1: Auto + L -> L -> L -> LAssisted Combo 2: Auto + M -> M -> MAssisted Combo 3: Auto + H -> H -> H -> H
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Manon Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Manege Dore HCB+LP/MP/HP N+SP Near opponent Affected by Medal level Rond-point QCF+LK/MK/HK F+SP Degag eQCB+LK/MK/HK B+SP Renverse QCF+LP/MP/HP D+SP Affected by Medal level Grand Fouette LK/MK/HK L/M/K During Renverse
Super Arts Move Name Classic Controls Modern Controls Notes Arabesque QCF+QCF+LK/MK/HK N or F+SP+H Etoile QCB+QCB+LK/MK/HK B+SP +H Pas de Deux QCF+QCF+LP/MP/HP D+SP+H
Unique Attacks Move Name Classic Controls Modern Controls Notes Reverence B + HP B + H Tomoe Derriere /Croisee DF + HK DF + H A Terre MP -> MK M -> M En Haute B + MK -> MK B + M -> M Temps Lie HP -> HP H -> H Allonge D + HP -> HP D + H -> H
Assisted Combos Assisted Combo 1: Auto + L -> LAssisted Combo 2: Auto + M -> M -> MAssisted Combo 3 : Auto + H -> H -> H -> H -> H
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Marisa Moves Image via Capcom Special Moves Move Name Classic Controls Modern Controls Notes Gladius QCF + LP/MP/HP N + SP Hold button to change effect Dimachaerus QCB + LP/MP/HP -> F + LP/MP/HP B + SP -> F + L/M/H Phalanx DP + LP/MP/HP D + SP Quadriga QCF + LK/MK/HK Scutum QCB + LK/MK/HK F + SP Hold button to change effect Tonitrus LP/MP/HP -> LP/MP/HP N or F + L/M/H -> F + L/MH During Scutum Procella LK/MK/HK B + L/M/H During Scutum Enfold LP + LK D + L/M/H During Scutum Near opponent
Super Arts Move Name Classic Controls Modern Controls Notes Javelin of Marisa QCF + QCF + LP/MP/HP N or F + SP + H Hold button to change effect Meteorite QCB + QCB + LP/MP/HP B + SP + H Goddess of the Hunt QCF + QCF + LK/MK/HK D + SP + H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Marisa Style HP or HK H First heavy ATK can be held Light Two Hitter LP -> LP L Medium Two Hitter MP -> MP M Heavy Two Hitter HP -> HP H Volare Combo MP -> MP M -> M During jump Caelum Arc D + HP D + H During neutral jump Magna Bunker B + HP B + H Gaia Bash DF + HK DF + H Novacula Swipe F + MP -> HP F + M -> M Novacula Thrust F + MP + HK F + M -> H Malleus Breaker DF + HP -> DF + HP Falx Crusher F + HK -> F + HK F + H -> F + H
Assisted Combos Assisted Combo 1: Auto + L -> L -> L -> LAssisted Combo 2: Auto + M -> M -> M -> MAssisted Combo 3: Auto + H -> H -> H -> H -> H
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Rashid Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Spinngin Mixer QCF+LP/MP/HP F+SP Effect changes when connecting wind current Eagle Spike QCB+LK/MK/HK B+SP Effect changes when connecting wind current Whirlwind Shot QCF+LK/MK/HK N+SP ->B or N or F Effect changes when connecting wind current Arabian Cyclone QCF+LP/MP/HP D+SP Wind Stroke B+LK/MK/HK B+L/M/H During Arabian Cyclone Rolling Assault F+LK/MK/HK F+L/M/H During Arabian Cyclone Nail Assault LK/MK/HK L/M/H During Rolling Assault Arabian Skyhigh QCB+LK/MK/HK SP During forward jump
Super Art Move Name Classic Controls Modern Controls Note Super Rashid Kick QCF+QCF+LK/MK/HK N or F+SP+H Ysaar QCB+QCB+LK/MK/HK B+SP+H Altair QCF+QCF+LP/MP/HP D+SP+H More powerful when vit. below 25%
Unique Attacks Move Name Classic Controls Modern Controls Notes Run F+F F+F Hold second F Backup F+LP/MP/HP F+L During Run Tempest Moon F+LK/MK/HK F+M or H During Run Effect changes with air current Flapping Spin F+MP F+M Beak Assault F+HP F+H Crescent Kick F+HK Blitz Strike D+HP D+H During forward jump Aerial Shot U+HP U+H During neutral jump Rising Kick MP -> HK Side Flip F+2x K F+M -> H Front Flip B or N or F + 2x K B or N or F + M ->H During Side Flip Wall Jump UF UF During jump; must be near a wall Cyclone Slicer DF+H
Assisted Combos Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2 : Auto+M -> M -> M -> M -> M -> MAssisted Combo 3 : Auot+H -> H -> H
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Ryu Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Hadoken QCF+LP/MP/HP N+SP Effect changes with Denjin Charge state Shoryuken DP+LP/MP/HP F+SP Tatsumaki Senpu-kyaku QCB+LK/MK/HK B+SP Aerial Tatsumaki Senpu-kyaku QCB+LK/MK/HK SP During forward jump High Blade Kick QCF+LK/MK/HK D+SP Hashogeki QCB+LP/MP/HP Effect changes with Denjin Charge state Denjin Charge D->D+LP/MP/HP
Super Arts Move Name Classic Controls Modern Controls Notes Shinku Hadoken QCF+QCF+LP/MP/HP N or F+SP Effect changes with Denjin Charge state Shin Hashogeki QCB+QCB+LP/MP/HP B+SP+H Hold button to change effect Effect changes withDenjin Charge state Shin Shoryuken QCF+QCF+LK/MK/HK D+SP+H More powerful at 25% vitality or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Collarbone Breaker F+MP F+M Solar Plexus Strike F+HP Short Uppercut B+HP Axe Kick B+HK B+H Whirlwind Kick F+HK F+H Low Spinning Sweep DF+HK DF+HK High Double Strike HP -> HK H -> H Fuwa Triple Strike MP -> LK -> HK M -> M -> M
Assisted Combos Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+ M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H
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Zangief Moves Image via Capcom
Special Moves Move Name Classic Controls Modern Controls Notes Double Lariat 2x P D+SP Screw Piledriver 360+LP/MP/HP N or F+SP Near opponent Borscht Dynamite 360+LK/MK/HK SP During jump Near opponent Russian Suplex HCB+LK/MK/HK B+SP Near opponent Siberian Express HCB+LK/MK=HK B+SP Far from opponent Tundra Storm D -> D+HK
Special Arts Move Name Classic Controls Modern Controls Notes Aerial Russian Slam QCF+QCF+LK/MK/HK N or F+SP Cyclone Lariat QCF+QCF+LP/MP/HP B+SP+H Hold button to change effect Bolshoi Storm Buster 360×2 + LP/MP/HP D+SP+H Near opponent; more powerful when vitality is 25% or lower
Unique Attacks Move Name Classic Controls Modern Controls Notes Hellstab DF+MP DF+M Knee Hammer F+MK F+M Headbutt F+HP F+H Cyclone Wheel Kick F+HK Big Stampeded DF+HK DF+H Smetana Dropkick DF+HK Flying Body Press D+HP D+H During jump Flying Headbutt U+HP U+H During neutral jump Machine Gun Chops M -> M -> M M -> M -> M Power Stomps D -> D+M -> M -> M
Assisted Combos Assisted Combo 1: Auto+L -> LAssisted Combo 2 : Auto+M -> MAssisted Combo 3: Auton+H -> H -> H
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Those are the moves and commands for all 18 characters in Street Fighter 6 , including Chun-Li, Marisa, Lily, JP, Juri, and others. For more tips, head over to our SF6 guides hub .
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Published: Jul 26, 2023 01:42 am