Knowing Ryu’s frame data in Street Fighter 6 will help you win more matches — or at least stay competitive at a higher level — as one of the series’ poster boys. He’s intended to be a well-rounded character with moves suited for any scenario. Here’s our analysis of Ryu’s frame data in Street Fighter 6.
SF6 Frame Data: Ryu
Below, I’ll start with all of the frame data for Ryu’s normals, before moving into his special moves, OD attacks, and Super Arts. If you’re new to SF6 or want to learn more, we have a guide on how to read and use frame data in Street Fighter 6.
Normals
Attack | Notation | Startup | Active | On Hit | On Block |
Standing Light Punch | 5LP | 4 | 3 | +4 | -1 |
Standing Medium Punch | 5MP | 6 | 4 | +7 | -1 |
Standing Heavy Punch | 5HP | 10 | 5 | +3 | -2 |
Standing Medium Kick | 5MK | 9 | 3 | +4 | -4 |
Standing Heavy Kick | 5HK | 12 | 4 | +9 | +1 |
Crouching Normals
Attack | Notation | Startup | Active | On Hit | On Block |
Crouching Light Punch | 2LP | 4 | 2 | +4 | -1 |
Crouching Medium Punch | 2MP | 6 | 3 | +5 | 0 |
Crouching Heavy Punch | 2HP | 9 | 6 | +3 | -7 |
Crouching Light Kick | 2LK | 5 | 2 | +3 | -3 |
Crouching Medium Kick | 2MK | 8 | 3 | +1 | -6 |
Crouching Heavy Kick | 2HK | 9 | 3 | HKD +32 | -11 |
Jumping Normals
Attack | Notation | Startup | Active | On Hit | On Block |
Jumping Light Punch | j.LP | 4 | 10 | – | – |
Jumping Medium Punch | j.MP | 8 | 2*3 | – | – |
Jumping Heavy Punch | j.HP | 9 | 6 | – | – |
Jumping Light Kick | j.LK | 6 | 10 | – | – |
Jumping Medium Kick | j.MK | 7 | 6 | – | – |
Jumping Heavy Kick | j.HK | 12 | 8 | – | – |
Command Normals
Attack | Notation | Startup | Active | On Hit | On Block |
Collarbrone Breaker | 6MP | 20 | 4 | +2 | -3 |
Solar Plexus Strike | 6HP | 20 | 2*3 | +6 | +1 |
Shoto Uppercut | 4HP | 7 | 4 | +1 | -13 |
Whirlwind Kick | 6HK | 16 | 4 | +2 | -4 |
Axe Kick | 4HK | 10 | 5(5)3 | 0 | -4 |
Target Combos
Attack | Notation | Startup | Active | On Hit | On Block |
High Double Strike | 5HP~5HK | 10+9 | 5*4 | KD +36 | -8(-18) |
Fuwa Double Strike | 5MP~5LK | 6+5 | 4*3 | +1 | -7 |
Fuwa Triple Strike | 5MP~5LK~ | 6+5+16 | 4*3*4 | KD+36 | -8 |
Ryu’s normals are largely very safe and are good buttons to press when you’re in the right range. Most of his unsafe buttons, like 2MK or 2HP, can be made safe or at least safer by spacing them properly or canceling into a special move.
Some of his normals, however, like 5MK or 2HK, can’t be special canceled, so you’ll have to be more careful about your spacing when you use them. His 2HK is so negative that it’s almost always punishable, so it should only be used when you know it will hit.
Ryu also has good command normals. His 6MP is a safe overhead that combos on Counter Hit or with Drive Rush, and his 6HP can be up to +3 and combos on hit. 6HK has good range, is safe due to pushback, and has a generous special cancel window on hit. Both hits of 4HK are cancelable on hit or block, and it’s a great attack for meaties because of how active it is. Ryu’s target combos don’t lead into a ton of damage, but they’re very easy to confirm into.
Special Moves
Attack | Notation | Startup | Active | On Hit | On Block |
Denjin Charge | 22P | 39 | – | N/A | 13 frames of recovery |
Hadoken | 236LP | 16 | – | -1 | -5 |
236MP | 14 | – | -3 | -7 | |
236HP | 12 | – | -5 | -9 | |
Denjin Charge Hadoken | 236P | 12 | – | KD +52 | -3 |
Shoryuken | 623LP | 5 | 10 | KD + 38 | -21 |
623MP | 6 | 10 | KD + 34 | -30 | |
623HP | 7 | 10 | KD + 29 | -37 | |
Tatsumaki Senpu-kyaku | 214LK | 12 | 3 | KD + 35 | -14 |
214MK | 14 | 3(13)2 | KD + 23/28 | -12(-27) | |
214HK | 16 | 2(13)2(13)2 | KD +20(+35)(+50) | -12(-27)(-42) | |
Aerial Tatsumaki Senpu-kyaku | j.214K | 11 | 2(5)2(6)2 | KD +48(+54) | -1(+5) |
High Blade Kick | 236LK | 15 | 9 | KD +35 | -11 |
236MK | 18 | 9 | KD +40 | -8 | |
236HK | 29 | 9 | KD +45 | -5 | |
Hashogeki | 214LP | 12 | 6 | +2 | -4 |
214MP | 19 | 6 | +2 | -5 | |
214HP | 30 | 6 | KD +61 spin | +2(3) | |
Denjin Charge Hashogeki | 214P | 21 | 6 | KD +62 Spin | +3 |
Most of Ryu’s special moves are negative on block, but Hadokens and some others can be spaced properly to be made safe. Most of his specials are very unsafe, so you shouldn’t end blockstrings with them. Certain specials, like Tatsumaki Senpu-kyaku, can be useful for closing space, and Shoryukens are excellent anti-airs.
OD Special Moves
Attack | Notation | Startup | Active | On Hit | On Block |
OD Hadoken | 236PP | 12 | – | HKD + 54 | -1 |
OD Denjin Charge Hadoken | 236PP | 12 | – | HKD + 57 | +2 |
OD Shoryuken | 623PP | 7 | 2*8 | KD +29 | -40 |
OD Tatsumaki Senpu-kyaku | 214KK | 13 | 2(4)2(4)2(3)2(4)2 | KD +57 | -14 |
OD Aerial Tatsumaki Senpu-kyaku | j.214KK | 11 | 2(1)3(1)3(1)3(2)2 | KD +47(+50) | -16(-30) |
OD High Blade Kick | 236KK | 18 | 5 | Wall Bounce +45~65 | -18 |
OD Hashogeki | 214PP | 18 | 6 | +3 | +3 |
OD Denjin Charge Hashogeki | 214PP | 18 | 6 | KD +87 Crumple | +4 |
Ryu’s OD moves are still fairly unsafe, but his Denjin Hadoken and Hasogeki can be made plus, so they’re excellent pressure reset options. His OD Shoryuken is an invincible reversal, so don’t be afraid to use them if you’re being pressured or on wake up. Just remember, you’ll be punished if you’re wrong. His OD High Blade Kick can be used to extend combos and gives a wallbounce.
Super Arts
Attack | Notation | Startup | Active | On Hit | On Block |
Shinku Hadoken | 214214P | 8 | 6 | KD +26 | –24 |
Denjin Hadoken | 214214P | 8 | 6 | KD +27 | -24 |
Denjin Hashogeki (Lv.2) | 214214P (hold) | 21 | 6 | KD +20 | -20 |
Denjin Hashogeki (Lv.3) | 214214P (hold) | 50 | 6 | KD +78 Tumble | -20 |
Shin Shoryuken | 236236K | 5 | 12 | HKD +8 | -52(-54) |
Shin Shoryuken (CA) | 236236K | 5 | 12 | HKD +8 | -52(-54) |
All of Ryu’s supers are very negative on block, but they all have some form of invincibility. Shinku Hadoken is Strike/Throw invincible, but every other super is fully invincible, so they’re great as reversal options. They’re also excellent for adding more damage to combos to close out rounds.
That’s all there is when it comes to Ryu’s frame data. For more on Capcom’s latest fighting game, check out our Street Fighter 6 guides hub.
Published: Jun 13, 2023 02:47 pm