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Here's all the moves you need to master for four interesting Street Fighter V characters with very different skill sets!

Street Fighter V moves list: Dhalsim, F.A.N.G, Karin, and Ken

Here's all the moves you need to master for four interesting Street Fighter V characters with very different skill sets!
This article is over 8 years old and may contain outdated information

Ditching the many evolving editions of the previous game, Street Fighter V is set to remain one single entity, with new characters to arrive as DLC in the not-to-distant future expanding on the base group of 16 combatants.

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That base group features both the return of classic fighters from the 16 bit SNES days, along with a handful of newer characters. We’ll be covering all 16 with full moves lists so you can dominate in either single or multi-player modes!

For those who are new to the Street Fighter V combat system, keep in mind that the red v-meter at the top of screen is used for v-trigger and v-reversal skills, while the ex-gauge at the bottom is for special moves and the critical art finishing attack.

Note that the commands listed below assume you are facing towards the right. If you are facing left, reverse the movement in the combo. For more help with Street Fighter V, you may also want to check out:

Dhalism

Of course this incarnation of Dhalism has his signature floating style, and he also moves much slower than the rest of the hyperactive Street Fighter V fighters. Balancing out that drawback, he has some of the best defensive options and as well as devastating combos – if you can pull them off.

Dhalism

Unique Character Attacks
  • Drill Kick: While jumping, Crouch Down + Any Kick
  • Yoga Anvil: Move Left + Heavy Punch
  • Yoga Upper: Move Left + Heavy Upper
  • Divine Kick: Move Left + Medium Kick
Throws
  • Yoga Hoop: While near an opponent, Move Left + Light Punch, Light Kick
  • Yoga Rocket: While near an opponent use Light Punch, Light Kick
V-Skills
  • Yoga Float: Either stand still or Move Right + Medium Punch, Medium Kick
  • Yoga Float (airborne): While jumping, use Medium Punch, Medium Kick
V-Trigger
  • Yoga Burner: Heavy Punch, Heavy Kick
V-Reversal
  • Yoga Mala: While guarding, Move Right + Any Punch, Any Punch, Any Punch
Special Character Moves
  • Yoga Flame: Half Circle Left + Any Punch
  • Yoga Fire: Quarter Circle Right + Any Punch
  • Yoga Gale: While jumping either up or forward, move Half Circle Left + Any Punch
  • Yoga Teleport: While standing or airborne, execute either Z-Movement Right or Z-Movement Left + either Any Punch, Any Punch, Any Punch or Any Kick, Any Kick, Any Kick
Critical Art Finisher
  • Yoga Sunburst: While standing or airborne, Move Quarter Circle Right, Quarter Circle Right + Any Punch

F.A.N.G.

This bizarre character drains health slowly over time with a poison effect rather than going for straight health loss due to connecting martial arts attacks. He also heavily utilizes the charge mechanic, which you may want to try out a few times in a practice match before taking him out for a real battle.

F.A.N.G.

Unique Character Attacks
  • Senpukuga: Crouch Down + Any Punch, Any Punch, Any Punch -> Any Kick
  • Nirenko: Move Right Diagonal Down + Heavy Punch
Throws
  • Kyoshitsugeki: Move Left + Light Punch, Light Kick
  • Shimonshu: While near an opponent, More Right or stand still + Light Punch, Light Kick
V-Skills
  • Nishodoku: Medium Punch, Medium Kick
V-Trigger
  • Dokunomu: Heavy Punch, Heavy Kick

V-Reversal

  • Nikaiho: While guarding, Move Right + Any Punch, Any Punch, Any Punch
Special Character Moves
  • Nishikyu: Charge Down, Jump Up + Any Punch
  • Sotoja: Charge Left, Move Right + Any Punch
  • Ryobenda: Charge Left, Move Right + Any Kick
  • Nikankyaku: Z-Movement Right + Any Punch
Critical Art Finisher
  • Shishiruirui: Quarter Move Right, Quarter Move Right + Any Punch

Karin

A unique character in the Street Fighter V lineup, Karin is all about lengthy V-Trigger combos. If you can master those, you will absolutely dominate against nearly any opponent.

Karin

Unique Character Attacks
  • Tsumujigari: Move Right + Medium Kick
Throws
  • Hajotsui: While near an opponent, stand still or Move Right + Light Punch, Light Kick
  • Arakuma Inashi: Move Left + Light Punch, Light Kick
V-Skills
  • Meioken: Medium Punch, Medium Kick (hold the buttons down to charge this skill)
V-Trigger
  • Kanzuki-Ryu Guren No Kata: Heavy Punch, Heavy Kick
  • Guren Ken: Move Quarter Circle Right + Any Punch
  • Guren Hosho: Move Quarter Circle Right + Any Punch → Any Punch
  • Guren Senha: Move Quarter Circle Right + Any Punch → Jump Up + Any Punch
  • Guren Chochu: Move Quarter Circle Right + Any Punch → Crouch Down + Any Punch
  • Guren Hochu: Move Quarter Circle Right + Any Punch → Crouch Down + Any Punch → Crouch Down + Any Punch
  • Guren Reshu: Move Quarter Circle Right + Any Punch → Crouch Down + Any Punch → Jump Up + Any Kick
  • Guren Kusabi: Move Quarter Circle Right + Any Punch → Crouch Down + Any Punch → Crouch Down + Any kick
  • Guren Kyoho: Move Quarter Circle Right + Any Punch → Any Kick
V-Reversal
  • Yashagaeshi: While guarding, Move Right + Any Punch, Any Punch, Any Punch
Special Character Moves
  • Kanzuki-Ryu Hokojutsu Seppo: Move Quarter Circle Right + Any Kick
  • Tenko: Move Quarter Circle Right + Any Kick → Any Punch
  • Orichi: Move Quarter Circle Right + Any Kick → Crouch Down + Any Kick
  • Mujinkyaku: Move Quarter Circle Left + Any Kick
  • Ressenha: Move Quarter Circle Left + Any Punch
  • Senha Kusabi: Move Quarter Circle Left + Any Punch → Crouch Down, Any Kick
  • Sennha Resshu: Move Quarter Circle Left + Any Punch → Jump Up, Any Kick
Critical Art Finisher
  • Kanzuki-Ryu Hadorokushiki Hasha No Kata: Move Quarter Circle Right, Move Quarter Circle Right + Any Punch

Ken

The fire-breathing fist Ken can not only launch long range attacks, but also has a host of unique skills for getting up close and personal and dealing loads of damage to an opponent who can’t guard effectively.

Ken

Unique Character Attacks
  • Thunder Kick: Move Right + Heavy Kick for the feint version, or instead hold Heavy Kick for the full version
  • Inazuma Kick: Move Left + Medium Kick
  • Chin Buster: Move Left + Medium Punch
  • Chin Buster 2: Move Left + Medium Punch → Heavy Punch
  • Lion Breaker: Medium Kick → Heavy Kick
Throws
  • Knee Bash: While near an opponent, stand still or Move Right + Light Punch, Light Kick
  • Hell Wheel: Move Left + Light Punch, Light Kick
V-Skills
  • Quick Step: Medium Punch, Medium Kick (hold these down and release and then follow up with a different combo or throw for greater effect as you rush forward)
V-Trigger
  • Heat Rush: Heavy Punch, Heavy Kick
V-Reversal
  • Senpu Nataotoshi: While guarding, Move Right + Any Kick, Any Kick, Any Kick
Special Character Moves
  • Hadoken: Move Quarter Circle Right + Any Punch
  • Shoryuken: Z-Movement Right + Any Punch
  • Tatsumaki Senpukyak: Move Quarter Circle Left + Any Kick (can also be executed while airborne for a different effect)
Critical Art Finisher
  • Guren Enjinkyaku: Move Quarter Circle Right + Move Quarter Circle Right + Any Kick

 

Those are all the main moves for Dhalism, F.A.N.G., Karin, and the iconic Ken. Stay tuned as next we’ll be covering Laura, M. Bison, Nash, and Necalli!


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Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.