Into the Light, the new set of activities and rewards coming in the months leading up to Destiny 2: The Final Shape, is also bringing back some of the most iconic weapons from across the series, including the original Destiny. But they only brought back a curated selection, and there are 10 more weapons that should have come back in Into the Light.
More Weapons That Should Come Back in Destiny 2 Into the Light
The weapons returning in Into the Light all have storied histories either as some of the most powerful weapons in their class, gigantic memes, or a combination of both. Some were removed to keep the game balanced, while others come from a time gone by. I’ve collected ten weapons from the past ten years of Destiny series history that Bungie should definitely bring back if they ever do another Into the Light in-season update.
Destiny 2 Weapons that Need to Come Back
The Kindled Orchid Black Armory Hand Cannon
The Kindled Orchid is one of my favorite Hand Cannons in all of Destiny 2. While it didn’t get as much play during Black Armory as either the Hammerhead or Blast Furnace, I’d easily rank it just as important as both to the overall feel of that season. That’s especially true now when there are so few good Void options out there.
The Ringing Nail Black Armory Auto Rifle
The Ringing Nail is one of the coolest-looking Auto Rifles in all of Destiny 2, and I’ll take that statement to my grave. It also had a fantastic perk pool, felt great to use, and backed a wallop whether you were fighting aliens or other Guardians in the Crucible. I don’t recall nearly as many stories about it as there are for the other Black Armory weapons, but I would still love to see it return.
The Dust Rock Blues Shotgun
Yeah, sure, there are plenty of solid Shotguns in Destiny 2, but the farm for Dust Rock Blues was it during the Forsaken expansion. It was almost as good as the OG Mindbender’s Ambition and technically easier to farm. As in, it wasn’t locked behind a maddening Nightfall Strike. A friend of mine spent literal hours grinding Lost Sectors for even a sub-par Dust Rock, and I know he’s not the only one.
The Breachlight Sidearm
I would’ve loved to include the entire Season of Dawn Saint-14 weapon collection, but if I had to choose two, I would always start with the Breachlight Sidearm. This two-shot-burst weapon is the best-feeling Sidearm in Destiny 2, and it would be an amazing option with the new Void 3.0 update. I know it’s still a fan favorite these days, too. Hell, Bungie brought back the Season of Dawn armor ornaments for a good reason: People want them.
The Perfect Paradox Shotgun
Perfect Paradox was never the best Shotgun, even when it was new, but its importance to the lore of Destiny 2 cannot be overstated. Sadly, Bungie shoved pretty much all the lore pre-Beyond Light in the garbage. That means few will ever know the story of how we went back in time to save Saint-14 from a temporal prison and gave him the Perfect Paradox to give us in the even more distant past. Yeah, it’s confusing, and Season of Dawn was meh, but the Shotgun was really important.
Destiny 1 Weapons That Need to Come Back
Treads Upon Stars Scout Rifle
Have you ever heard the meme that starts, “Whether we wanted it or no, we’ve stepped into a war with the Cabal on Mars?” Well, the Strike that line comes from, Cerberus Vae III, has you taking down Valus Ta’auric, who awarded the Treads Upon Stars Scout as his unique loot. The weapon itself isn’t as early or as famous as Zavala’s monologue, but the two are intrinsically connected, and adding the Scout to the game might do something to help newer players discover old Destiny humor.
Grasp of Malok Pulse
It’s hard to describe the Grasp of Malok without touching on the major farm that came with it. Imagine The Disgraced Strike, but you could kill the boss before the final room without any health gates. Also, in Destiny 1, every Strike boss had a special loot drop tied to them. That meant (for a while, anyway) people would go into the Will of Crota (the previous name for The Disgraced) while Solar Burn was active and hit the boss with a Hunter’s Tether Super and two Nighthawk Golden Guns. Then, if Destiny was kind, they got a god roll Grasp of Malok, itself a fantastic Pulse Rifle.
Stolen Will Shotgun
Stolen Will wasn’t just The Fourth Horseman at home; it was one of only a few weapons in Destiny that came with a default shader, making it look Taken. Fully automatic and with more stopping power than it had any right to boast, it was also Void element, putting it squarely in the “would probably break Destiny 2” corner. I’d still love to see it come back, though.
Blind Perdition Pulse Rifle
Destiny 1 had some of the best-looking Trials of Osiris weapons in the franchise, and few were as pretty as the Blind Perdition. Did I mention it also felt fantastic to fire? I would be giddy to see it return, even as a reprised Trials offering.
Atheon’s Epilogue Auto Rifle
The only crime the Atheon’s Epilogue Auto Rifle ever committed was being in the same loot pool as Fatebringer. And Vision of Confluence. And Corrective Measure. And… All that said, I still remember those now considered grizzly Destiny veterans hoping to add Atheon’s Epilogue to their collection. And if Bungie is bringing forward D2 raid weapons, let’s add even more D1 choices, dammit!
Now, having selected all my choices for additional weapons to update in Destiny 2 Into the Light, I have a greater appreciation for how difficult it is just to choose the weapons. That’s not to mention rebuilding their perk pools and how they feel to shoot. Game development is hard, and catering to millions of different tastes equally so. Hopefully, Into the Light is the win Destiny 2 needs going into The Final Shape.
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Published: Apr 3, 2024 05:08 pm