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The BRD loading screen from WoW Classic
Screenshot by GameSkinny

WoW SoD: All Mage Runes in WoW Classic: Season of Discovery

Find out what all the Mage Runes you can get in WoW Classic: Season of Discovery in this guide.

You ever think you’d see Mages healing using time-based magic in Azeroth, of all places? Let’s go over all Mage Runes in WoW Classic: SoD Phase 1 in this guide, because you can literally do just that.

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WoW Classic: SoD All Mage Runes List

Every class got some really interesting abilities with Season of Discovery, and Mage is no different. Mages Runes in SoD provide some amazing damage and healing spells that any Mage player from back in the day, or even more recently, would be happy to have at their disposal.

Since there are only three equipment slots you can put Runes on, you’ll have to choose three out of the following list to augment your build, or even be the pillar of it.

  • Enlightenment (Chest): You deal 10% more damage while you have more than 70% mana. while below 30% mana, 10% of your mana regeneration continues while casting.
  • Burnout (Chest): Increases your spell critical strike chance with all spells by 15%, but your non-periodic spell critical strikes now have an additional mana cost of 1% of your base mana.
  • Fingers of Frost (Chest): Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next two spells cast as if the target were Froze. Lasts 15 seconds.
  • Regeneration (Chest): Heals the target for (* 42 / 100 * 3) health over three seconds and applies Temporal Beacon for 30 seconds.
    • Temporal Beacon: Records the subjects space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster’s current Temporal Beacon targets. This healing is reduced by 50% on self.
  • Ice Lance (Hands): Deals (* 55 / 100) to (* 65 / 100) Frost damage to an enemy target. Causes triple damage against Frozen targets.
The Classic BRD loading screen with Mage Rune icons
Image by GameSkinny
  • Arcane Blast (Hands): Blasts the target with energy, dealing (*43 / 100) to (* 537 / 100) Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to four times and lasts six seconds, or until any other Arcane damage or healing spell is cast.
  • Living Bomb (Hands): The target becomes a Living Bomb, taking (* 85 / 100 * 4) Fire damage over 12 seconds. After 12 seconds or when the spell is dispelled, the target explodes, dealing (* 171 / 100) Fire damage to all enemies within 10 yards.
  • Rewind Time (Hands): Your current target with your Temporal Beacon instantly heals all damage taken over the last five seconds. Ineffective on targets that did not have a Temporal Beacon five seconds ago.
  • Icy Veins (Legs): Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 seconds.
  • Living Flame (Legs): Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals (* 100 / 100) Spellfire damage every second to nearby enemies. Lasts 20 seconds.
  • Arcane Surge (Legs): Unleash all of your remaining mana in a surge of energy focused at the target, dealing (* 226 / 100) to (* 264 / 100) Arcane damage, increased by up to 200% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for eight seconds.
  • Mass Regeneration (Legs): Heals all of target player’s party members within 15 yards of target player for (* 42 / 100 * 3) health over three seconds and applies Temporal Beacon to each target for 15 seconds.
  • Temporal Beacon: Records the subjects space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster’s current Temporal Beacon targets. This healing is reduced by 50% on self.

At first glance, it seems all the SoD Mage Runes would be worth using at one point or another, but you’ll surely end up settling on a few favorites for PvE and PvP. Check out some of our other lists of Runes, such as our list for Warrior Runes and Druid Runes; and we have tons of other content in our WoW Classic: Season of Discovery guide hub.


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Ashley Shankle
Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.