Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Snag some extra gear to help you survive with all the Resident Evil 3 safe combinations and locker codes .

Resident Evil 3: All Safe Combinations and Locker Codes

Snag some extra gear to help you survive with all the Resident Evil 3 safe combinations and locker codes .
This article is over 4 years old and may contain outdated information

Resident Evil 3 safe combinations and locker codes are scattered across Raccoon City. All of the safes and lockers they open include valuable resources to help Jill survive her trek out of the doomed metropolis.

Recommended Videos

We’re here to take the guesswork and tedium out of finding said codes, with our Resident Evil 3 all safe codes and locker combinations guide.

Resident Evil 3 Safe Combinations

Drugstore Safe

The first safe you’ll come across is one you might recognize from the demo. It’s in the building across from the pharmacy, and you’ll find it on your quest to restore the substation’s power. If you want the combination yourself, you can find it in the actual pharmacy, on the Aqua Cure poster.

Drugstore Safe combination:

  • 9 left
  • 3 right
  • 7 left

You’ll get the Dot Sight handgun for your trouble

Raccoon Police Department Safe

The next safe is in the Raccoon City Police Department’s West Office. It’s the same safe and same code from last year’s Resident Evil 2 actually. The combination is on a desk in the Dark Room.

Police Station Safe Combination

  • 9 left
  • 15 right
  • 7 left

This one gives you the extremely-valuable Hip Pouch item that expands your inventory capacity.

Hospital Nurse’s Station Safe

The last safe is in Spencer Memorial Hospital, at the nurse’s station on the second floor. You’ll need the locker key and ID card to get to the room where the code is if you want it, though. It’s in the Operating Room on the first floor.

Hospital Safe Combination

  • 9 right
  • 3 left

This safe coughs up a Dual Magazine for your Assault Rifle.

Resident Evil 3 Locker Codes

Shower Room Locker

The first locked locker you’ll find is also in the Raccoon City Police Department, up in the Shower Room on the second floor. The code is back in a room adjacent to the Operations Room on the first floor if you want to find it, scrawled on a whiteboard.

The code location might be different, but the code itself is the same as it was in Resident Evil 2:

Shower Room Locker Code

  • CAP

You’ll get a flash grenade for your trouble. While there’s no trophy for using a flash grenade like there was in Resident Evil 2, it’s still a super-handy defensive weapon.

Police Station Third Floor Hallway Locker

The second, and last, locker is in the third-floor hallway in the Raccoon City Police Department.

The code requires some backtracking to get. Grab the Safety Deposit Key from a stack of boxes a bit beyond the locker itself in the third-floor hallway, then go down to the Safety Deposit room on the first floor. The code is on a photo next to the whiteboard.

Police Station Third Floor Hallway Locker Code

  • DCM

This time, you get Assault Rifle Ammo, which is most definitely worth taking the time to find.

That’s it for all the safe codes and locker combinations in Resident Evil 3. Stay tuned to GameSkinny for our Resident Evil 3 review and more guides in the coming days.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.