Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Those wanting a more traditional approach to combat in FF7R have had their wishes granted.

Final Fantasy 7 Remake’s Classic Mode Plays Similar to the Original

Those wanting a more traditional approach to combat in FF7R have had their wishes granted.
This article is over 5 years old and may contain outdated information

Final Fantasy 7 Remake was shown off during an extended stage presentation at last week’s Tokyo Game Show, and one of the features shown was Classic Mode.

Recommended Videos

Square Enix later summarized the mode’s key features on Twitter, and that it lets players experience FF7R in a way that feels most comfortable to them. Square Enix said of the mode:

…anyone playing #FinalFantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play #FF7R as if it were a classic menu-based RPG!

In regular mode, the Active Time Battle (ATB) gauge fills when players land basic attacks; once full, players can then unleash special skills or use magic.

However, in Classic Mode, the game handles basic attacks on its own, so the ATB gauge fills automatically, sort of like it did in the original Final Fantasy VII. The player’s main focus is then choosing commands from the menu.

The new FF7 Remake TGS trailer showed movement on the battlefield as an important part of the game’s combat. Whether Classic Mode would also handle that movement and keep party members from hurting each other isn’t certain, though.

This new mode was actually hinted at during E3 2019, when Square Enix said players could treat the game like a menu-based JRPG by pausing the action to choose their next move from a menu. While the game’s first episode will only focus on Midgar, it certainly seems like it’ll be packed full of features and gameplay variety to keep things interesting.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.