The enchantment system and artifact system give Minecraft Dungeons a unique twist on the ARPG gear affix systems we’ve come to know and love, and luckily, that unique twist is fairly easy to understand.
Each time you level up, you are granted an Enchantment Point to spend on enchantments for your equipment. Each enchantment can be upgraded to Level 3 for increasingly useful effects.
It’s also worth knowing that a single piece of equipment can have the same enchantment on it twice, or you can have multiple items with the same enchantment. In these situations, the bonuses will stack.
This guide goes over just weapon enchantments. Be sure to check out our similar armor enchantments guide, as well as our Minecraft Dungeons artifacts guide going over artifact effects and locations.
How to Return Enchantment Points in Minecraft Dungeons
You cannot undo Enchantments placed on gear, but you can salvage the equipment to return the Enchantment Points you spent on them.
You should salvage any gear you’re done using, whether weapons or armor. Once you switch to a new piece of equipment, salvage your old equipment to get your Enchantment Points back and spend them on your new gear.
All you have to do to salvage your gear and get your Enchantment Points back is:
- Select the item that you’re done with in your inventory
- Click/Select the big “SALVAGE” button in the gear info window
Salvaging does destroy the item in question!
Minecraft Dungeons Melee Weapon Enchantments
Each enchantment can be invested in three times to reach maximum effectiveness.
In the table below, all three levels’ values are shown and underlined to help with your planning.
Additionally, enchantments that are considered “Powerful,“ rather than Common, are italicized below.
Enchantment | Effect |
---|---|
Animal Conduit | Each soul you absorb grants 1%/2%/3% of health. |
Chains | Has a 30% chance to chain a cluster of mobs together and keep them bound for 1 second/2 seconds/3 seconds. |
Committed | Deal +0~50%/0~75%/0~100% bonus damage against already wounded enemies. |
Critical Hit | Gives you a 10%/15%/20% chance to inflict critical hits dealing triple damage. |
Echo | Some of your attacks can be followed up by another attack in rapid succession every 5 seconds/4 seconds/3 seconds. |
Exploding | Mobs explode, dealing 20%/40%/60% of the enemy’s health as damage after defeated. |
Fire Aspect | Sets mobs on fire for three seconds, dealing some/more/lots of damage. |
Freezing | Slows mobs by -20%/-30%/-40% for three seconds. |
Gravity | This effect pulls mobs in range towards the weapon’s impact point for 1 second/1.5 second/2 seconds. |
Leeching | Defeating a mob heals you for 4%/6%/8% of the mob’s max health. |
Looting | Increases the chance for mobs to drop consumables by 100%/200%/300%. |
Poison Cloud | Has a 30% chance to summon a poison cloud that deals some/more/lots of damage to enemies in an area for three seconds. |
Prospector | Find +100%/200%/300% more Emeralds on fallen enemies. |
Radiance | Has a 20% chance to spawn a circular area that heals all allies within it for some/more/lots of health. |
Rampaging | After defeating a mob, there is a 10% chance to increase your attack speed by +50% for 5 seconds/10 seconds/15 seconds. |
Sharpness | Makes your weapon sharper, causing it to deal +10%/21%/33% more damage. |
Shockwave | The last attack in a combo launches a shockwave, damaging enemies for some/more/lots of damage. |
Smithing | Increases damage against the undead by +20%/30%/40%. |
Soul Siphon | When you hit an enemy, you gain a 10% chance to grant you 3/6/9 extra souls. |
Stunning | 5%/10%/15% chance to temporarily stun enemies. |
Swirling | The last attack in a combo performs a swirling attack, damaging nearby enemies for some/more/lots of damage. |
Thundering | Has a 30% chance to summon a lightning strike that does some/more/lots of damage to nearby enemies. |
Weakening | Your Attacks decrease the attack damage of all nearby enemies by -20%/30%/40% for five seconds. |
Minecraft Dungeons Ranged Weapon Enchantments
Just to state all of this again:
Each Enchantment can be invested in three times to reach maximum effectiveness.
In the table below, all three levels’ values are shown and underlined to help with your planning.
Additionally, Enchantments that are considered “Powerful,“ rather than Common, are italicized below.
Enchantment | Effect |
---|---|
Accelerate | Increases attack speed by 8%/10%/12% for each consecutive shot. Resets one second after the attack. |
Bonus Shot | Firing a shot also fires a second shot at a nearby enemy. The second shot deals 10%/17%/25% damage. |
Chain Reaction | Has a 10%/20%/30% chance to fire five arrows in all directions on impact. |
Enigma Resonator | Gives a chance to triple damage based on the number of souls you have, granting a 0~15%/0~20%/0~25% chance. |
Fuse Shot | Every 5th/4th/3rd shot has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. |
Gravity | This effect pulls mobs in range towards the weapon’s impact point for 1 second/1.5 second/2 seconds. |
Growing | Fired shots grow in the air, dealing 25%/50%/75% extra damage to distant targets. |
Infinity | 16%/32%/48% chance to immediately replenish an arrow after shooting. |
Multishot | Grants a 20%/30%/40% chance to fire five arrows at once. |
Piercing | Every 3rd/2nd/every arrow(s) gains the piercing effect, which allows them to fly through mobs |
Poison Cloud | Has a 30% chance to summon a poison cloud that deals some/more/lots of damage to enemies in an area for three seconds. |
Power | Boosts arrow damage by +10%/21%/33%. |
Punch | Boosts arrow pushback by +200%/300%/400%. |
Radiance Shot | Has a 20% chance to spawn a circular area that heals all allies within it for some/more/lots of health. |
Rapid Fire | Increases your attack speed by +10%/15%/20%. |
Ricochet | 20%/40%/60% chance for arrows to ricochet off mobs. |
Supercharge | Charged shots deal +20%/30%/40% increased damage and have more pushback. |
Tempo Theft | Steals 17%/33%/50% of a mob’s movement speed and gives it to you for four seconds. |
Unchanting | Projectiles deal +50%/75%/100% more damage to enchanted enemies. |
Wild Rage | Hitting an enemy has a 20%/30%/40% chance to send it into a rage, making it hostile towards everyone. |
That’s it for our Minecraft Dungeons weapon enchantment guide. Check out our other Minecraft Dungeons guides for more tips and tricks!
Published: May 25, 2020 03:14 pm