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Here's where to find every Windmill in Dying Light 2 to set up an integral part of your safe zone network.

Dying Light 2: All Windmill Locations & How to Activate Them

Here's where to find every Windmill in Dying Light 2 to set up an integral part of your safe zone network.

Windmill locations in Dying Light 2 act similarly to Nightrunner’s Hideouts by providing you a safe zone to rest and stash weapons and items. They also add more UV light sources across Villedor, as well as stores where you can buy and sell goods to merchants.

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You’ll want to also seek these out for two trophies or achievements: Sancho Panza for activating your first and Don Quixote for activating all 17 across Old Villedor and the Central Loop.

How to Activate Windmills

To activate Windmills, you’ll need to solve small parkour puzzles, climbing to the top of each to reset breakers and fuses. As you increase your stamina rating by finding more Inhibitors and applying them to your stamina level, more locations will become available. One requires the paraglider and one requires the grappling hook.

Highlight a Windmill on the overworld map and look for the lightning icon in the upper portion of their card that appears on the left side of the screen. This is the amount of stamina you need to climb to the top. 

  • White icons mean that you have enough stamina to unlock the Windmill.
  • Red icons mean you do not have enough stamina to unlock them.
  • Green icons mean you have unlocked them already.

Further, Rank indicates the overall difficulty of the enemies around the location. So if you’re player rank is Rank 1, Rank 2 Virals and Infected may give you a little more trouble, while Rank 5s will be incredibly difficult.

You can see a territory’s Rank by highlighting the borough itself. The numbers in the bottom left corner (Trinity’s 1-2, for example) indicate the minimum and maximum rank of enemies and locations in the territory. You can also see a location’s Rank by highlighting it on the overworld map and looking in the top left corner. 

How to Assign Windmills to Survivors or Peace Keepers

You don’t actively assign Windmills, and they are not considered a Facility. Instead, you assign Water Towers and Electrical Substations. Once you do, the Windmills in these territories that you’ve assigned to either Survivors or Peace Keepers reflect the assignment.

Dying Light 2 Old Villedor Windmills

Alder Windmill

  • Location: Trinity
  • Rank: 1
  • Parkour XP: 500

This is probably the first Windmill you’ll come across in Dying Light 2. It’s roughly 125 meters southeast of Saint Joseph Hospital.

Larch Windmill

  • Location: Trinity
  • Rank: 1
  • Parkour XP: 500 

This will likely be the second location you activate considering its low Rank and location. It can be found in extreme southern Trinity, just north of the border with Quarry End. It’s 138 meters south of the Bazaar. You’ll activate this one during the Unruly Brother story quest.

Maple Windmill

  • Location: Horsehoe
  • Rank: 1
  • Parkour XP: 500

Find this location 263 meters east/southeast of the Bazaar. It’s just 100 meters north of the Horseshoe Water Tower, and near the THV Genomics Center you visit during The Only Way Out story mission.

Willow Windmill

  • Location: Horseshoe
  • Rank: 1
  • Parkour XP: 500

You may come this way ahead of time, but you’ll come to this area of Horseshoe during the Revolution story quest. Either way, this location is in northwestern Horseshoe, near the border with Trinity. It’s 160 meters northeast of the Bazaar and 100 meters west of Jack & Joe’s Bandit Camp.

Birch Windmill

  • Location: Houndfield
  • Rank: 2
  • Parkour XP: 1,250

This Windmill is in northwest Houndfield, about 173 meters northwest of the Hayward Square Metro Station. It’s 430 meters west/northwest of the Bazaar. 

Cherry Windmill

  • Location: Houndfield
  • Rank: 4
  • Parkour XP: 500

This one is in east-central Houndfield, 150 meters southeast of the Hayward Square Metro and 252 meters southwest of the Bazaar. It’s across the street from the Center for Stage IV THV Study GRE Quarantine.

Oak Windmill

  • Location: Quarry End
  • Rank: 1
  • Parkour XP: 500

This is the only Windmill in Quarry End. It’s located just 90 meters southeast of the Main Terminal Station PK Faction Hub. 

Dying Light 2 Central Loop Windmills

Walnut Windmill

  • Location: Downtown
  • Rank: 2
  • Parkour XP: 750

This location is in north/northwestern Downtown. You’ll find it 180 meters north of the Downtown Court Metro Station, and 140 meters northeast of the Historical Communications Tower Antenna. 

Pine Windmill

  • Location: Downtown
  • Rank: 2
  • Parkour XP: 750

Pine is in southeastern Downtown. It is 220 meters southeast of the Downtown Central Loop Metro and 247 meters northwest of the Fish Eye.

Magnolia Windmill

  • Location: The Wharf
  • Rank: 2
  • Parkour XP: 750

You can find Magnolia on the extreme eastern side of The Wharf, almost on the border with Muddy Grounds. It’s 197 meters southeast of the Waterside Metro and 260 meters south of the PK Floating Fortress. It requires the grappling hook.

Elm Windmill

  • Location: Muddy Grounds
  • Rank: 2
  • Parkour XP: 750

This Windmill requires the Paraglider to activate. You can find it 163 meters southeast of Magnolia in Muddy Grounds, across the canal. It’s roughly 80 meters southeast of the Metropolitan Art Gallery.

Ash Windmill

  • Location: Saint Paul Island
  • Rank: 3
  • Parkour XP: 1,000

Ash can be found in western Saint Paul Island, almost on the border with Muddy Grounds. It’s 258 meters northwest of Saint Paul Cathedral, and 151 meters east of the King William Bridge Metro Station, across the channel.

Cedar Windmill

  • Location: Saint Paul Island
  • Rank: 3
  • Parkour XP: 1,000

You can find this location 65 meters east of the Cathedral Metro Station/Cathedral.

Hickory Windmill

  • Location: Garrison
  • Rank: 3
  • Parkour XP: 1,000

Hickory is near the eastern border of Garrison and Lower Dam Ayre. It is 235 meters northwest of the South Loop Metro in Lower Dam Ayre, and 275 meters southeast of the Fish Eye. 

Juniper Windmill

  • Location: Garrison
  • Rank: 3
  • Parkour XP: 1,000

Juniper is 175 meters west of the Hickory Windmill, and 215 meters east of VNC Tower, just across the broken highway overpass with GRE Anomaly C-A-55.

Teak Windmill

  • Location: Garrison
  • Rank: 4
  • Parkour XP: 750

You can find Teak 125 meters north of the VNC Tower Metro Station on the western side of Garrison. It’s just northwest of VNC Tower itself.

Spruce Windmill

  • Location: Lower Dam Ayre
  • Rank: 5
  • Parkour XP: 1,500

Spruce is on the northern border of Lower Dam Ayre and Saint Paul Island. It is just east of the Church of Saint John of God, and 163 meters southwest of the Cathedral in Saint Paul Island.

Those are all of the Windmill locations in Dying Light 2. Now you should have two trophies or achievements squared away. For more locations guides and tips articles, head over here to our DL2 guides stash.


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Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.