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Franchise Staff Points help you upgrade coaches and unlock Talents to take your team to the next level. Here's how to get them, as well as all of the coaching skills in Madden 23.

Madden 23 Franchise Staff Points: All Talents and Effects

Franchise Staff Points help you upgrade coaches and unlock Talents to take your team to the next level. Here's how to get them, as well as all of the coaching skills in Madden 23.

Franchise Staff Points are the Madden 23 equivalent of experience points in other games, letting you unlock talents to upgrade your head coach, offensive coordinator, defensive coordinator, and draft personnel. Acquiring these points can be important for everything from keeping your players healthy and boosting blocking power to getting more training XP and increasing play-reading ability. 

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This Madden 23 guide will tell you how to get Franchise Staff Points to upgrade coaches and list all of the Staff Talent Trees and skills as they’re listed in the game by EA.  

How to Get Franchise Staff Points

Franchise Staff Points come from completing weekly team goals, season goals, and legacy goals. You can see your current milestones for each category by going to the Home tab in Franchise Mode and pressing Triangle on PlayStation and Y on Xbox. 

To change weekly goals and gameplay goals, select Manage Staff from the Franchise Home tab, then choose Franchise Staff. You can then choose “Select Gameday Goal” below “View Talent Tree” on each card for the HC, OC, DC, and other Personnel. You can also press Triangle or Y in this menu to bring up the Goals menu.

Once you do, a list of milestones will appear, each with the maximum number of points they will confer on the far right. Some will have Franchise Staff Points marked halfway through their completion bars, meaning that you can receive some rewards for completing only half the challenge. To select a new goal, simply highlight the challenge and press X on PlayStation or A on Xbox. 

To quickly farm and run up Franchise Staff Points to upgrade coaches, you can play your first season on Rookie difficulty and choose goals like getting 5+ offensive TDs (HC) for 4FSP, get over 400+ offensive yards (OC) for 10FSP, allow 10 points or less (DC) 10FSP, and 5+ rushing TDs (Weekly Gameplan) for 8FSP.

To see your selected goals while playing a game, simply pause the game. You will see them under the Goals tab. You’ll be able to set your Season Goal before the first game of the regular season. Setting a larger Season Goal here means more Staff Points at the end of the season but a higher chance of being fired as an HC if you fail. 

  • 4 wins = +8 Staff Points.
  • 7 wins = +15 Staff Points.
  • Make the Playoffs = + 20 Staff Points.
  • Win the Super Bowl = +50 Staff Points.

Lastly, there are also Scenario Goals based on how you answer Gameday Keys when talking to the press or when a player has a breakout performance. For example, telling the press you’ll stifle the run or having a player ball out the previous week can add various Scenario Goals to the current week’s gameplan. These challenges are found in the same panel as the others, on the right side of the primary Franchise screen.

Head Coach Talents

You can find the various Talent Trees to improve coaches by choosing Manage Staff from the main Franchise screen. Click “View Talent Tree” on your HC’s card, then tab between the various coaches and sections across the top. Note that Talent Trees have branching paths in some areas, and choosing the first node on one side of the path will lock all of the talents in the opposite side of the path in some instances until they merge further down, so choose wisely. You can lock yourself out of Talents.

Offensive Coordinator, Defensive Coordinator, and Player Personnel Talent Trees can be reset by purchasing the Mistakes Were Made skill at the bottom of the Head Coach’s Staff Modifications skill tree for 30 points.

Player Growth

  • Secret Remedy
    • Tier 1 (20FSP): Decrease multi-week injury recovery time
  • From the Top Down
    • Tier 1 (20FSP): INcrease XP gains for free safeties/strong safeties in training by 10%.
    • Tier 2 (20FSP): Increase XP gains for free safeties/strong safeties in training by 20%.
  • Line Games
    • Tier 1 (20FSP): Increase XP gains for offensive linemen in training by 10%
    • Tier 2 (20FSP): Increase XP gains for offensive linemen in training by 20%.
  • Gap Defenders
    • Tier 1 (20FSP): Increase the XP gains for LE/DT/RE in training by 10%.
    • Tier 2 (20FSP): Increase the XP gains for LE/DT/RE in training by 20%.
  • Ground and Pound
    • Tier 1 (20FSP): Increase the XP gains for halfbacks/fullbacks in training by 10%.
    • Tier 2 (20FSP): Increase the XP gains for halfbacks/fullbacks in training by 20%.
  • Versatility is Key
    • Tier 1 (20FSP): Increase the training gains for LOLB/MLB/ROLB in training by 10%.
    • Tier 2 (20FSP): Increase the training gains for LOLB/MLB/ROLB in training by 20%.
  • Receptions Gallore
    • Tier 1 (20FSP): Increase the XP gains for wide receivers/tight ends in training by 10%.
    • Tier 2 (20FSP): Increase the XP gains for wide receivers/tight ends in training by 20%.
  • Short Memories
    • Tier 1 (20FSP): Increase XP gains for cornerbacks in training by 10%.
    • Tier 2 (20FSP): Increase XP gains for cornerbacks in training by 20%.
  • Budding Commander
    • Tier 1 (20FSP): Increase the XP gains for quarterbacks in training by 10%.
    • Tier 2 (20FSP): Increase the XP gains for quarterbacks in training by 20%.
  • The Final Piece
    • Tier 1 (25FSP): All players on your team count as Scheme Fits during training.
  • Fountain of Youth
    • Tier 1 (40FSP): Slow ratings regression for one season for one position.
  • We’ve Seen Enough
    • Tier 1 (50FSP): Reveal a hidden development trait for one player once per season.

Staff Modifications

  • Eye for Talent
    • Tier 1 (10FSP): Player Personnel talents cost 10% less.
    • Tier 2 (10FSP): Player Personnel talents cost 20% less.
  • Hands-On Offense
    • Tier 1 (10FSP): Offensive Coordinator talents cost 10% less.
    • Tier 2 (10FSP): Offensive Coordinator talents cost 20% less.
  • Hands-On Defense
    • Tier 1 (10FSP): Defensive Coordinator talents cost 10% less.
    • Tier 2 (10FSP): Defensive Coordinator talents cost 20% less.
  • Not All is Lost
    • Tier 1 (10FSP): 10% talent point refund when replacing an offensive coordinator. 
    • Tier 2 (10FSP): 20% talent point refund when replacing an offensive coordinator.
  • Same Team, Same Scheme
    • Tier 1 (10FSP): 10% talent point refund when replacing a defensive coordinator. 
    • Tier 2 (10FSP): 20% talent point refund when replacing a defensive coordinator. 
  • Premier Destination (Offense)
    • Tier 1 (10FSP): Increase the hiring bonus when signing an offensive coordinator.
  • Premier Destination (Defense)
    • Tier 1 (10FSP): Increase the hiring bonus when signing a defensive coordinator.
  • After School Tutoring
    • Tier 1 (20FSP): Access an additional focus player through Weekly Strategy.
    • Tier 2 (20FSP): Access an additional focus player through Weekly Strategy.
  • Mistakes Were Made
    • Tier 1 (30FSP): Reset one talent tree for offensive coordinator, defensive coordinator, or player personnel once per season.

Offensive Coordinator Talents

On the Block

  • X-Factor On
    • Tier 1 (10FSP): Gain the ability to equip X-Factors on the offensive lineup.
  • Mean Streak FB
    • Tier 1 (10FSP): Boost impact blocking for fullbacks by 1.
    • Tier 2 (10FSP): Boost impact blocking for fullbacks by 3.
  • Mean Streak TE
    • Tier 1 (10FSP): Boost impact blocking for tight ends by 1.
    • Tier 2 (10FSP): Boost impact blocking for tight ends by 3.
  • On the Move
    • Tier 1 (10FSP): Boost run block finesse for offensive linemen by 1.
    • Tier 2 (10FSP): Boost run block finesse for offensive linemen by 3.
  • People Movers
    • Tier 1 (10FSP): Boost run block power for offensive linemen by 1.
    • Tier 2 (10FSP): Boost run block power for offensive linemen by 3.
  • On an Island
    • Tier 1 (10FSP): Boost pass block for tight ends by 3.
  • True Grinders
    • Tier 1 (10FSP): Boost impact blocking for wide receivers by 1.
    • Tier 2 (10FSP): Boost impact blocking for wide receivers by 3.
  • Film Junkies
    • Tier 1 (10FSP): Boost awareness for offensive linemen by 1.
    • Tier 2 (10FSP): Boost awareness for offensive linemen by 3.
  • Weight Room
    • Tier 1 (30FSP): Boost the strength rating for offensive linemen by 4.

Practice Makes Perfect

  • Pliability
    • Tier 1 (10FSP): Boost the injury rating for all offensive players by 4.
  • Brace for Impact WR
    • Tier 1 (10FSP): Boost catch in traffic for wide receivers by 1.
    • Tier 2 (10FSP): Boost catch in traffic for wide receivers by 3.
  • Brace for Impact TE
    • Tier 1 (10FSP): Boost catch in traffic for tight ends by 1.
    • Tier 2 (10FSP): Boost catch in traffic for tight ends by 3.
  • Ball Security HB/FB
    • Tier 1 (10FSP): Boost carrying for halfbacks/fullbacks by 1.
    • Tier 2 (10FSP): Boost carrying for halfbacks/fullbacks by 3.
  • Ball Security QB
    • Tier 1 (10FSP): Boost carrying for quarterbacks by 1.
    • Tier 2 (10FSP): Boost carrying for quarterbacks by 3.
  • Run Up the Hill WR/TE
    • Tier 1 (10FSP): Boost stamina for wide receivers/tight ends by 3.
  • Run up the Hill QB/HB/FB
    • Tier 1 (10FSP): Boost stamina for quarterbacks/halfbacks/fullbacks ends by 3.
  • Fancy Footwork
    • Tier 1 (10FSP): Boost release for wide receivers by 1.
    • Tier 2 (10FSP): Boost release for wide receivers by 3.
  • Concentration HB/FB
    • Tier 1 (20FSP): Boost concentration for halfbacks/fullbacks by 5.
  • Concentration WR/TE
    • Tier 1 (20FSP): Boost concentration for wide receivers/tight ends by 5.

Defensive Coordinator

Trench Play

  • X-Factors On
    • Tier 1 (10FSP): Gain the ability to equip X-Factors on the defensive lineup.
  • In the Clutches LOLB/MLB/ROLB
    • Tier 1 (10FSP): Boost tackle for left outside linebackers/middle linebackers/right outside linebackers by 1.
    • Tier 2 (10FSP): Boost tackle for left outside linebackers/middle linebackers/right outside linebackers by 3.
  • In the Clutches LE/DT/RE
    • Tier 1 (20FSP): Boost tackle for left ends/defensive tackles/right ends by 1.
    • Tier 2 (20FSP): Boost tackle for left ends/defensive tackles/right ends by 3.
  • Shoot the Gaps LE/RE
    • Tier 1 (10FSP): Boost block shedding for left ends/right ends by 1.
    • Tier 2 (10FSP): Boost block shedding for left ends/right ends by 3.
  • Shoot the Gaps DT
    • Tier 1 (10FSP): Boost block shedding for defensive tackles by 1.
    • Tier 2 (10FSP): Boost block shedding for defensive tackles by 3.
  • Hot Pursuit LE/DT/RE
    • Tier 1 (10FSP): Boost pursuit for left ends/defensive tackles/right ends by 1.
    • Tier 2 (10FSP): Boost pursuit for left ends/defensive tackles/right ends by 3.
  • Hot Pursuit LOLB/MLB/ROLB
    • Tier 1 (10FSP): Boost pursuit for left outside linebackers/middle linebackers/right outside linebackers by 1.
    • Tier 2 (10FSP): Boost pursuit for left outside linebackers/middle linebackers/right outside linebackers by 3.
  • Squared Up LE/RE
    • Tier 1 (10FSP): Boost hit power for left ends/right ends by 1.
    • Tier 2 (10FSP): Boost hit power for left ends/right ends by 3.
  • Squared Up DT
    • Tier 1 (10FSP): Boost hit power for defensive tackles by 1.
    • Tier 2 (10FSP): Boost hit power for defensive tackles by 3.
  • Weight Room
    • Tier 1 (30FSP) Boost the strength rating for LE/DT/RE by 4.

Practice Makes Perfect

  • Pliability
    • Tier 1 (10FSP): Boost the injury rating for all defensive players by 4.
  • Seen That Before CB
    • Tier 1 (10FSP):Boost play recognition for cornerbacks by 2.
  • Seen That Before FS/SS
    • Tier 1 (10FSP): Boost play recognition for safeties/strong safeties by 2.
  • Hot Pursuit CB
    • Tier 1 (10FSP): Boost pursuit for cornerbacks by 1.
    • Tier 2 (10FSP): Boost pursuit for cornerbacks by 3.
  • Hot Pursuit FS/SS
    • Tier 1 (10FSP): Boost pursuit for free safeties/strong safeties by 1.
    • Tier 2 (10FSP): Boost pursuit for free safeties/strong safeties by 3.
  • Soft Hands CB
    • Tier 1 (10FSP): Boost catching for cornerbacks by 1.
    • Tier 2 (10FSP): Boost catching for cornerbacks by 3.
  • Soft Hands FS/SS
    • Tier 1 (10FSP): Boost catching for free safeties/strong safeties by 1.
    • Tier 2 (10FSP): Boost catching for free safeties/strong safeties by 3.
  • Run Up the Hill CB/FS/SS
    • Tier 1 (10FSP): Boost stamina for cornerbacks/free safeties/strong safeties by 3.
  • Run Up the Hill LOLB/MLB/ROLB
    • Tier 1 (10FSP): Boost stamina for left outside linebackers/middle linebackers/right outside linebackers by 3.
  • In the Clutches FS/SS
    • Tier 1 (10FSP): Boost tackle for free safeties/strong safeties by 1.
    • Tier 2 (10FSP): Boost tackle for free safeties/strong safeties by 3.
  • In the Clutches CB
    • Tier 1 (10FSP): Boost tackle for cornerbacks by 1.
    • Tier 2 (10FSP): Boost tackle for cornerbacks by 3.
  • Road Block
    • Tier 1 (20FSP): Boost press for cornerbacks by 1.
    • Tier 1 (20FSP): Boost press for cornerbacks by 3.

Player Personnel

Trades

  • Mentors Wanted
    • Tier 1 (20FSP): 5% trade discount on players older than 30.
  • Draft Day Everyday
    • Tier 1 (20FSP): 2% trade discount for CPU draft picks.
    • Tier 2 (20FSP): 4% trade discount for CPU draft picks.
  • Wheeling and Dealing
    • Tier 1: 2% trade value increase for user draft picks.
    • Tier 2: 4% trade value increase for user draft picks.
  • On Line One
    • Tier 1 (20FSP): Guaranteed trade package for current user pick during the draft.
  • Quite the Sales Pitch
    • Tier 1 (20FSP): Non-X-Factor user players will be valued one dev trait higher than actual in trades.
  • Everyone’s Got a Price
    • Tier 1 (20FSP): 2% trade discount for CPU players.
    • Tier 2 (20FSP): 4% trade discount for CPU players.
  • The Grass is Greener
    • Tier 1 (20FSP): 2% trade value increase for user players.
    • Tier 2 (20FSP): 4% trade value increase for user players.
  • Smooth Talker
    • Tier 1 (30FSP): reduce the cost of trading up during the draft.

Contracts

  • Hometown Discount
    • Tier 1 (20FSP): 5% discount on players under 80 OVR on re-sign.
    • Tier 2 (20FSP): 5% discount on players under 85 OVR on re-sign.
    • Tier 3 (20FSP): 5% discount on players under 90 OVR on re-sign.
  • 15 Yards Away
    • Tier 1 (20FSP): Increase likelihood of free safeties/strong safeties signing through free agency. 
    • Tier 2 (20FSP): Increase likelihood of free safeties/strong safeties signing through free agency. 
  • Line Guru
    • Tier 1 (20FSP): Increase likelihood of offensive linemen signing through free agency. 
    • Tier 2 (20FSP): Increase likelihood of offensive linemen signing through free agency. 
  • Applying Pressure
    • Tier 1 (20FSP): Increase likelihood of left ends/defensive tackles/right ends signing through free agency. 
    • Tier 2 (20FSP): Increase likelihood of left ends/defensive tackles/right ends signing through free agency. 
  • Backfield Vision
    • Tier 1 (20FSP): Increase likelihood of halfbacks/fullbacks signing through free agency. 
    • Tier 2 (20FSP): Increase likelihood of halfbacks/fullbacks signing through free agency. 
  • [Second] Level Up
    • Tier 1 (20FSP): Increase likelihood of left outside linebackers/middle linebackers/right outside linebackers signing through free agency. 
    • Tier 2 (20FSP): Increase likelihood of left outside linebackers/middle linebackers/right outside linebackers signing through free agency. 
  • Feels Like Home
    • Tier 1 (20FSP): Scheme fits have increased interest in signing through free agency.
  • Blanket Coverage
    • Tier 1 (20FSP): Increase likelihood of cornerbacks signing through free agency. 
    • Tier 2 (20FSP): Increase likelihood of cornerbacks signing through free agency. 
  • The Ultimate Catch
    • Tier 1 (20FSP): Increase likelihood of wide receivers signing through free agency. 
    • Tier 2 (20FSP): Increase likelihood of wide receivers signing through free agency. 
  • QB Whisperer
    • Tier 1 (30FSP): Increase likelihood of quarterbacks signing through free agency. 
    • Tier 2 (30FSP): Increase likelihood of quarterbacks linemen signing through free agency. 
  • Unlocker
    • Tier 1 (40FSP): Unlock one player in re-signing who is not interested in negotiating once per season.

And that’s how you acquire Franchise Staff Points in Madden 23. There are plenty of Talents to unlock across the four skill trees, giving plenty of buffs and boosts to your team to carry them through each season into a dynasty. For more gridiron tips, check out our other Madden 23 guides


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.