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WildStar – Basic Class Attributes Detailed

Attributes in WildStar are the bread and butter of your character. Learn them quick, learn them learn, be hardcore!
This article is over 10 years old and may contain outdated information

Before we begin – Ctrl-F is your friend; JaySynzer and I are currently gathering data on these in WildStar’s open beta. These are subject to change by the time of launch and this page will be updated as we shall gather more information.

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If there are discrepancies, please let us know in the comments and we will make the necessary changes.

A Min/Maxer’s Dream  

Carbine is making WildStar feel refreshing in many ways, one of their biggest attempts at this is by having a shifting attribute system. What do I mean by shifting? Well, apart from you becoming even more awesome, attribute translate into different stats varying from class to class, then role to role within that class. It’s a little confusing, so we’re going to break it down.

Attributes can be increased in several ways: levelling up, acquiring gear, runes, and AMPs. Here is how levelling will increase your attributes. 

The milestone system will reward you for increasing certain attributes. When you get enough of a certain attribute it will unlock a milestone, granting a boost to an ability. For example; rank 1 requires 100, rank 2 requires 250, rank 4 requires 450, rank 5 requires 700 and rank 6 requires 1000. Milestones can either scale with their associated attribute or be a fixed increase.

There are micro-milestones that give a huge boost to your secondary stats. They are unlocked by reaching certain primary attribute thresholds.

Below are attribute gain per class per level, the primary and secondary stat for each role they can perform. This data is before any modifiers.

Engineer: Ranged DPS & Ranged Tank 

These are the Engineer attributes, what they do and how they will increase per level and role. 

Attribute What Does it Do? rDPS rTank
Brutality/Point 0.50 Strikethrough/Crit Severity rating Secondary: +5 per level  N/A
Finesse/Point 0.37 Assault Power Primary: +7 per level N/A
Moxie/Point 0.50 Crit hit/crit severity rating Secondary: +3 per level N/A
Tech/Point 0.37 Support Power  N/A Primary: +7 per level
Insight/Point 0.50 Deflect/deflect crit hit rating  N/A Secondary: +3 per level
Grit/Point  14.00 base health  N/A Secondary: +5 per level

 

Esper: Ranged DPS & Healer 

These are the Esper attributes, what they do and how they will increase per level and role. 

Attribute Class rDPS Healer
Brutality/Point 0.50 Strikethrough/Crit Severity rating Secondary: +3 per level N/A
Finesse/Point 0.50 Crit hit/crit severity rating Secondary: +5 per level N/A
Moxie/Point 0.61 Assault Power  Primary: +7 per level  N/A
Tech/Point 0.50 Deflect/deflect crit hit rating  N/A Secondary: +3 per level
Insight/Point 0.50 Support Power  N/A Primary: +7 per level
Grit/Point  14.00 base health  N/A Secondary: +5 per level

 

Medic: Ranged DPS & Healer 

These are the Medic attributes, what they do and how they will increase per level and role.

Attribute Class rDPS Healer
Brutality/Point 0.50 Strikethrough/Crit Severity rating Secondary: +3 per level N/A
Finesse/Point 0.50 Deflect/deflect crit hit rating N/A Secondary: +3 per level
Moxie/Point 0.50 Crit hit/crit severity rating Secondary: +5 per level  N/A
Tech/Point 0.50 Assault Power Primary: +7 per level  N/A
Insight/Point 0.50 Support Power  N/A Primary: +7 per level
Grit/Point 14.00 base health  N/A Secondary: +5 per level

 

Spellslinger: Ranged DPS & Healer 

These are the Spellslinger attributes, what they do and how they will increase per level and role.

Attribute Class rDPS Healer
Brutality/Point 0.50 Strikethrough/Crit Severity rating Secondary: +3 per level N/A
Finesse/Point 0.61 Assault Power Primary: +7 per level N/A
Moxie/Point 0.50 Crit hit/crit severity rating Secondary: +5 per level  N/A
Tech/Point 0.50 Deflect/deflect crit hit rating  N/A Secondary: +5 per level
Insight/Point 0.50 Support Power  N/A Primary: +7 per level
Grit/Point 14.00 base health  N/A Secondary: +3 per level

 

Stalker: Melee DPS & Melee Tank 

These are the Stalker attributes, what they do and how they will increase per level and role.

Attribute Class mDPS mTank
Brutality/Point 0.50 Assault Power Primary: +7 per level N/A
Finesse/Point 0.50 Strikethrough/Crit Severity rating Secondary: +5 per level N/A
Moxie/Point 0.50 Crit hit/crit severity rating Secondary: +3 per level  N/A
Tech/Point 0.37 Support Power  N/A Primary: +7 per level
Insight/Point 0.50 Deflect/deflect crit hit rating  N/A Secondary: +3 per level
Grit/Point 14.00 base health  N/A Secondary: +5 per level

 

Warrior: Melee DPS & Melee Tank 

These are the Warrior attributes, what they do and how they will increase per level and role.

Attribute Class mDPS mTank
Brutality/Point 0.37 Assault Power Primary: +7 per level N/A
Finesse/Point 0.50 Strikethrough/Crit Severity rating Secondary: +5 per level N/A
Moxie/Point 0.50 Crit hit/crit severity rating Secondary: +3 per level N/A 
Tech/Point 0.37 Support Power  N/A Primary: +7 per level
Insight/Point 0.50 Deflect/deflect crit hit rating  N/A Secondary: +5 per level
Grit/Point 14.00 base health  N/A Secondary: +3 per level

 

More Guides

WildStar – Amp Location Guide – Engineer

WildStar Tradeskills Guide: How to Craft

WildStar – Paths Detailed

More coming soon… Hardcore!

Additional Sources: MMORPG MMORPG-Life


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Proto Foe
A gamer borne of all formats.I am currently borrowing games off my son, the circle is complete..