Before we begin – Ctrl-F is your friend; Jay, Synzer and I are currently gathering data on these in WildStar’s open beta. These are subject to change by the time of launch and this page will be updated as we shall gather more information.
If there are discrepancies, please let us know in the comments and we will make the necessary changes.
A Min/Maxer’s Dream
Carbine is making WildStar feel refreshing in many ways, one of their biggest attempts at this is by having a shifting attribute system. What do I mean by shifting? Well, apart from you becoming even more awesome, attribute translate into different stats varying from class to class, then role to role within that class. It’s a little confusing, so we’re going to break it down.
Attributes can be increased in several ways: levelling up, acquiring gear, runes, and AMPs. Here is how levelling will increase your attributes.
The milestone system will reward you for increasing certain attributes. When you get enough of a certain attribute it will unlock a milestone, granting a boost to an ability. For example; rank 1 requires 100, rank 2 requires 250, rank 4 requires 450, rank 5 requires 700 and rank 6 requires 1000. Milestones can either scale with their associated attribute or be a fixed increase.
There are micro-milestones that give a huge boost to your secondary stats. They are unlocked by reaching certain primary attribute thresholds.
Below are attribute gain per class per level, the primary and secondary stat for each role they can perform. This data is before any modifiers.
Engineer: Ranged DPS & Ranged Tank
These are the Engineer attributes, what they do and how they will increase per level and role.
Attribute | What Does it Do? | rDPS | rTank |
---|---|---|---|
Brutality/Point | 0.50 Strikethrough/Crit Severity rating | Secondary: +5 per level | N/A |
Finesse/Point | 0.37 Assault Power | Primary: +7 per level | N/A |
Moxie/Point | 0.50 Crit hit/crit severity rating | Secondary: +3 per level | N/A |
Tech/Point | 0.37 Support Power | N/A | Primary: +7 per level |
Insight/Point | 0.50 Deflect/deflect crit hit rating | N/A | Secondary: +3 per level |
Grit/Point | 14.00 base health | N/A | Secondary: +5 per level |
Esper: Ranged DPS & Healer
These are the Esper attributes, what they do and how they will increase per level and role.
Attribute | Class | rDPS | Healer |
---|---|---|---|
Brutality/Point | 0.50 Strikethrough/Crit Severity rating | Secondary: +3 per level | N/A |
Finesse/Point | 0.50 Crit hit/crit severity rating | Secondary: +5 per level | N/A |
Moxie/Point | 0.61 Assault Power | Primary: +7 per level | N/A |
Tech/Point | 0.50 Deflect/deflect crit hit rating | N/A | Secondary: +3 per level |
Insight/Point | 0.50 Support Power | N/A | Primary: +7 per level |
Grit/Point | 14.00 base health | N/A | Secondary: +5 per level |
Medic: Ranged DPS & Healer
These are the Medic attributes, what they do and how they will increase per level and role.
Attribute | Class | rDPS | Healer |
---|---|---|---|
Brutality/Point | 0.50 Strikethrough/Crit Severity rating | Secondary: +3 per level | N/A |
Finesse/Point | 0.50 Deflect/deflect crit hit rating | N/A | Secondary: +3 per level |
Moxie/Point | 0.50 Crit hit/crit severity rating | Secondary: +5 per level | N/A |
Tech/Point | 0.50 Assault Power | Primary: +7 per level | N/A |
Insight/Point | 0.50 Support Power | N/A | Primary: +7 per level |
Grit/Point | 14.00 base health | N/A | Secondary: +5 per level |
Spellslinger: Ranged DPS & Healer
These are the Spellslinger attributes, what they do and how they will increase per level and role.
Attribute | Class | rDPS | Healer |
---|---|---|---|
Brutality/Point | 0.50 Strikethrough/Crit Severity rating | Secondary: +3 per level | N/A |
Finesse/Point | 0.61 Assault Power | Primary: +7 per level | N/A |
Moxie/Point | 0.50 Crit hit/crit severity rating | Secondary: +5 per level | N/A |
Tech/Point | 0.50 Deflect/deflect crit hit rating | N/A | Secondary: +5 per level |
Insight/Point | 0.50 Support Power | N/A | Primary: +7 per level |
Grit/Point | 14.00 base health | N/A | Secondary: +3 per level |
Stalker: Melee DPS & Melee Tank
These are the Stalker attributes, what they do and how they will increase per level and role.
Attribute | Class | mDPS | mTank |
---|---|---|---|
Brutality/Point | 0.50 Assault Power | Primary: +7 per level | N/A |
Finesse/Point | 0.50 Strikethrough/Crit Severity rating | Secondary: +5 per level | N/A |
Moxie/Point | 0.50 Crit hit/crit severity rating | Secondary: +3 per level | N/A |
Tech/Point | 0.37 Support Power | N/A | Primary: +7 per level |
Insight/Point | 0.50 Deflect/deflect crit hit rating | N/A | Secondary: +3 per level |
Grit/Point | 14.00 base health | N/A | Secondary: +5 per level |
Warrior: Melee DPS & Melee Tank
These are the Warrior attributes, what they do and how they will increase per level and role.
Attribute | Class | mDPS | mTank |
---|---|---|---|
Brutality/Point | 0.37 Assault Power | Primary: +7 per level | N/A |
Finesse/Point | 0.50 Strikethrough/Crit Severity rating | Secondary: +5 per level | N/A |
Moxie/Point | 0.50 Crit hit/crit severity rating | Secondary: +3 per level | N/A |
Tech/Point | 0.37 Support Power | N/A | Primary: +7 per level |
Insight/Point | 0.50 Deflect/deflect crit hit rating | N/A | Secondary: +5 per level |
Grit/Point | 14.00 base health | N/A | Secondary: +3 per level |
More Guides
WildStar – Amp Location Guide – Engineer
WildStar Tradeskills Guide: How to Craft
WildStar – Paths Detailed
More coming soon… Hardcore!
Additional Sources: MMORPG / MMORPG-Life
Published: May 14, 2014 02:09 pm